This paper describes a behavioral model for affective social agents based on three independent but interacting parameter spaces: knowledge, personality, and mood. These spaces control a lower-level geometry space that provides parameters at the facial feature level. Personality and mood use findings in behavioral psychology to relate the perception of personality types and emotional states to the facial actions and expressions through two-dimensional models for personality and emotion. Knowledge encapsulates the tasks to be performed and the decision-making process using a specially designed XML-based language. While the geometry space provides an MPEG-4 compatible set of parameters for low-level control, the behavioral extensions available...
We introduce an action selection framework for the advanced behavioural animation of virtual creatur...
This paper introduces a model of user-agent and inter-agent interaction that supports basic features...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...
:This paper describes a behavioral model for affective social agents based on three independent but ...
This paper describes a behavioral model for affective social agents based on three independent but i...
This paper describes a behavioural model for affective social agents based on three independent but ...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Interactive Face Animation - Comprehensive Environment (iFACE) is a general purpose software framewo...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
Designing the personality of robots is an emerging research trend in the field of Social Robotics. T...
This paper presents an approach of a social emotional model, which allows to extract the social emot...
We introduce an action selection framework for the advanced behavioural animation of virtual creatur...
This paper introduces a model of user-agent and inter-agent interaction that supports basic features...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...
:This paper describes a behavioral model for affective social agents based on three independent but ...
This paper describes a behavioral model for affective social agents based on three independent but i...
This paper describes a behavioural model for affective social agents based on three independent but ...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Interactive Face Animation - Comprehensive Environment (iFACE) is a general purpose software framewo...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
Designing the personality of robots is an emerging research trend in the field of Social Robotics. T...
This paper presents an approach of a social emotional model, which allows to extract the social emot...
We introduce an action selection framework for the advanced behavioural animation of virtual creatur...
This paper introduces a model of user-agent and inter-agent interaction that supports basic features...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...