Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable buildings in these games, the vast majority of the buildings cannot be entered. Given limited development times and memory limitations, it is infeasible for developers to create such a large number of building interiors for the player to explore. Automatic real-time building interior generation can provide a means of entry through every visible door in a virtual world. We present a novel approach to generate virtual building interiors in real-time. Although a building in its entirety may be quite large, only the portions of the building that are needed immediately are g...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
The manual creation of virtual environments is a demanding and costly task. With the increasing dema...
The real time rendering of complex virtual city models has become more important in the last few yea...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Abstract—Real-time generation of natural-looking floor plans is vital in games with dynamic environm...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
Current methods to display a new home in the architectural visualization industry involve long rende...
Modern games often feature highly detailed urban envi-ronments. However, buildings are typically rep...
In this dissertation, we present several techniques used to automatically generate virtual models of...
Two strategies, pre-computation before display and adaptive refinement during display, are used to c...
Virtual worlds are used in many different areas, from military training simulations to massive multi...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
The manual creation of virtual environments is a demanding and costly task. With the increasing dema...
The real time rendering of complex virtual city models has become more important in the last few yea...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Abstract—Real-time generation of natural-looking floor plans is vital in games with dynamic environm...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
Current methods to display a new home in the architectural visualization industry involve long rende...
Modern games often feature highly detailed urban envi-ronments. However, buildings are typically rep...
In this dissertation, we present several techniques used to automatically generate virtual models of...
Two strategies, pre-computation before display and adaptive refinement during display, are used to c...
Virtual worlds are used in many different areas, from military training simulations to massive multi...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
The manual creation of virtual environments is a demanding and costly task. With the increasing dema...
The real time rendering of complex virtual city models has become more important in the last few yea...