When compared to mainstream touch/button-centric devices, deformable devices enable a more organic and tangible way for human-computer interaction. This studio provides participants an opportunity to have hands-on experience in fabricating controllers that use various deformation inputs (e.g., bending, stretching), and promote novel interaction mechanisms using hand gestures. Participants will learn different types of deformation inputs and create their own sensors. They will work in groups to design deformable controllers using both the sensors they make in-session and/or pre-built ones, to afford novel hand gestural inputs beyond conventional touches and clicks. The main objectives of this studio are to facilitate exchange of experience i...
posterInternational audienceThis paper presents a new interaction system designed for hands-on 3D sh...
In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future ...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
Deformable inputs offer users the ability to physically manipulate a device for system interaction. ...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
A key challenge when designing deformable user interfaces is the integration of rigid electronic com...
Deformable user interfaces leverage the physical actions we use intuitively to interact with real ob...
This body of work uses Research-through-Design methods to develop deformable controllers that serve ...
We explore controller input mappings for games using a deformable prototype that combines deformatio...
We introduce HandLog, a novel handheld interaction device that supports single handed deformation th...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
We present Recompose, a new system for manipulation of an actuated surface. By collectively utilizin...
The progressing digitalization increases the demand for interactive devices that bridge the physical...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
In developing wearable controllers, or simply wearables, for gesture based applications, in addition...
posterInternational audienceThis paper presents a new interaction system designed for hands-on 3D sh...
In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future ...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
Deformable inputs offer users the ability to physically manipulate a device for system interaction. ...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
A key challenge when designing deformable user interfaces is the integration of rigid electronic com...
Deformable user interfaces leverage the physical actions we use intuitively to interact with real ob...
This body of work uses Research-through-Design methods to develop deformable controllers that serve ...
We explore controller input mappings for games using a deformable prototype that combines deformatio...
We introduce HandLog, a novel handheld interaction device that supports single handed deformation th...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
We present Recompose, a new system for manipulation of an actuated surface. By collectively utilizin...
The progressing digitalization increases the demand for interactive devices that bridge the physical...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
In developing wearable controllers, or simply wearables, for gesture based applications, in addition...
posterInternational audienceThis paper presents a new interaction system designed for hands-on 3D sh...
In this thesis, we demonstrate the innovative uses of deformable interfaces to help de-velop future ...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...