Recent work has explored how on-The-wrist devices can be augmented with displays, sensors, and aesthetics to produce a new genre of wearable, digital jewelry. Most often, these devices are augmented with hardware (e.g., touch-screens, gyroscopes) to receive wearer input. Breakthroughs in sensing materials allow novel inputs such as squeeze, bend, and stretch, which may be more suited to interaction with a discreet wearable. We explore interactions with a flexible bracelet that can be manipulated through bend, stretch, and touch. We discuss the process involved in fabricating materials that convert these actions into measurable parameters. We particularly focus on eyes-free interactions with bracelets that take advantage of the tactile feedb...
Throughout the past decade, the field of wearable technology has exploded in both consumer and resea...
This article proposes a smart watch for the recognition of gestures with objects. The watch is desig...
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduc...
Recent work has explored how on-The-wrist devices can be augmented with displays, sensors, and aesth...
Kõiva R, Riedenklau E, Viegas C, Castellini C. Shape conformable high spatial resolution tactile bra...
International audienceThis paper studies the combination of tangible objects and wearable haptics fo...
International audience<p>In this paper, we present ways to enhance digital jewelry with new generati...
We propose a hardware and software pipeline to fabricate flexible wearable sensors and use them to c...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
Flexible and stretchable tactile sensors that are printable, nonplanar, and dynamically morphing are...
Gesture control is an emerging technological goal in the field of human–machine interfaces (HMIs). O...
Applications of stretchable electronic materials for human-machine interfaces are described herein. ...
Recent technological advances in nanomaterials have driven the development of high-performance light...
WristLens is a system for surface interaction from wrist-worn wearable devices such as smartwatches ...
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
Throughout the past decade, the field of wearable technology has exploded in both consumer and resea...
This article proposes a smart watch for the recognition of gestures with objects. The watch is desig...
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduc...
Recent work has explored how on-The-wrist devices can be augmented with displays, sensors, and aesth...
Kõiva R, Riedenklau E, Viegas C, Castellini C. Shape conformable high spatial resolution tactile bra...
International audienceThis paper studies the combination of tangible objects and wearable haptics fo...
International audience<p>In this paper, we present ways to enhance digital jewelry with new generati...
We propose a hardware and software pipeline to fabricate flexible wearable sensors and use them to c...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
Flexible and stretchable tactile sensors that are printable, nonplanar, and dynamically morphing are...
Gesture control is an emerging technological goal in the field of human–machine interfaces (HMIs). O...
Applications of stretchable electronic materials for human-machine interfaces are described herein. ...
Recent technological advances in nanomaterials have driven the development of high-performance light...
WristLens is a system for surface interaction from wrist-worn wearable devices such as smartwatches ...
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
Throughout the past decade, the field of wearable technology has exploded in both consumer and resea...
This article proposes a smart watch for the recognition of gestures with objects. The watch is desig...
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduc...