The current classification systems for video games are first attempts at protecting children from the real or imaginary influence of potentially harmful contents. These systems, however, are based on questionable principles, for two reasons. First, analyzing the Pan European Game Information (PEGI) and the Entertainment Software Rating Board (ESRB) from a pedagogical point of view, one cannot but notice that they are inherently flawed by contradictions and confusion of different perspectives. Second, these contradictions increase the difficulty for parents who buy video games to understand the rating. This is a considerable drawback, as parents and child caregivers should be the primary targets of such rating systems. This article offers a ...
Video games industry represents one of the most profitable activities connected with entertainment a...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Video games can affect children in harmful or productive ways. Find tips to help you evaluate games;...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...
Following the decision by the Supreme Court of the United States in Brown v. Entertainment Merchants...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
The purpose of this study was to explore the attitudes of parents toward the video game rating syste...
Video games have become a large part of media consumption, both for adults and children. This study ...
The negative effects of playing digital game with harmful content demonstrate that children indeed ...
If Australian video game classification does not warn of all classifiable elements, parents may be m...
Regulating children’s and adolescents’ access to video games appeared on the agenda of media lawmake...
We agree that, given the current trend towards platform and media convergence, the feasibility of cr...
Video games industry represents one of the most profitable activity connected with entertainment and...
Video games industry represents one of the most profitable activities connected with entertainment a...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Video games can affect children in harmful or productive ways. Find tips to help you evaluate games;...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...
Following the decision by the Supreme Court of the United States in Brown v. Entertainment Merchants...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
The purpose of this study was to explore the attitudes of parents toward the video game rating syste...
Video games have become a large part of media consumption, both for adults and children. This study ...
The negative effects of playing digital game with harmful content demonstrate that children indeed ...
If Australian video game classification does not warn of all classifiable elements, parents may be m...
Regulating children’s and adolescents’ access to video games appeared on the agenda of media lawmake...
We agree that, given the current trend towards platform and media convergence, the feasibility of cr...
Video games industry represents one of the most profitable activity connected with entertainment and...
Video games industry represents one of the most profitable activities connected with entertainment a...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Video games can affect children in harmful or productive ways. Find tips to help you evaluate games;...