We present a trade-off between the expected time for two identical agents to rendezvous on a synchronous, anonymous, oriented ring and the memory requirements of the agents. In particular, we show there exists a 2t state agent which can achieve rendezvous on an n-node ring in expected time O(n2/2t + 2t) and that any t/2 state agent requires expected time Ω(n2/2t). As a corollary we observe that Θ (log log n) bits of memory are necessary and sufficient to achieve rendezvous in linear time
AbstractIn the rendezvous problem, the goal for two mobile agents is to meet whenever this is possib...
Two mobile agents (robots) having distinct labels and located in nodes of an unknown anonymous conne...
We study the impact that persistent memory has on the classical rendezvous problem of two mobile com...
We present a tradeoff between the expected time for two identical agents to rendez-vous on a synchro...
In the rendezvous search problem, two mobile agents must move along the n nodes of a network so as t...
The aim of rendezvous in a graph is meeting of two mobile agents at some node of an unknown anonymou...
International audienceThe aim of rendezvous in a graph is meeting of two mobile agents at some node ...
In multi-agent rendezvous it is naturally assumed that agents have a maximum speed of movement. In t...
HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific res...
Rendezvous with detection differs from the usual rendezvous problem in that two mobile agents not on...
Rendezvous is concerned with enabling k ≥ 2 mobile agents to move within an underlying domain so tha...
In the rendezvous problem, the goal for two mobile agents is to meet whenever this is possible. In t...
We consider the rendezvous problem for identical mobile agents (i.e., running the same deterministic...
International audienceWe study rendezvous of two anonymous agents, where each agent knows its own in...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
AbstractIn the rendezvous problem, the goal for two mobile agents is to meet whenever this is possib...
Two mobile agents (robots) having distinct labels and located in nodes of an unknown anonymous conne...
We study the impact that persistent memory has on the classical rendezvous problem of two mobile com...
We present a tradeoff between the expected time for two identical agents to rendez-vous on a synchro...
In the rendezvous search problem, two mobile agents must move along the n nodes of a network so as t...
The aim of rendezvous in a graph is meeting of two mobile agents at some node of an unknown anonymou...
International audienceThe aim of rendezvous in a graph is meeting of two mobile agents at some node ...
In multi-agent rendezvous it is naturally assumed that agents have a maximum speed of movement. In t...
HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific res...
Rendezvous with detection differs from the usual rendezvous problem in that two mobile agents not on...
Rendezvous is concerned with enabling k ≥ 2 mobile agents to move within an underlying domain so tha...
In the rendezvous problem, the goal for two mobile agents is to meet whenever this is possible. In t...
We consider the rendezvous problem for identical mobile agents (i.e., running the same deterministic...
International audienceWe study rendezvous of two anonymous agents, where each agent knows its own in...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
AbstractIn the rendezvous problem, the goal for two mobile agents is to meet whenever this is possib...
Two mobile agents (robots) having distinct labels and located in nodes of an unknown anonymous conne...
We study the impact that persistent memory has on the classical rendezvous problem of two mobile com...