We propose guiding vectors to augment graph-based tree synthesis, in which trees are collections of least-cost paths in a graph. Each node has an associated guiding vector; edges parallel to the guiding vector are cheap, but edges are more expensive when their orientation differs from the guiding vector. We further propose an incremental method for assigning guiding vectors over the graph, in which a node's guiding vector is an incremental rotation of that of its parent. We present a complete procedural system for tree modeling; our use of guiding vectors enables the graph-based method to produce high-quality tree models resembling a variety of real-world tree species
In computer graphics, models describing the fractal branching structure of trees typically exploit t...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
We propose methods to model trees using minimal and maximal data. For the minimal data, we could mod...
We present a method to generate models for trees in which we first create a weighted graph, organize...
We present a method to generate models for trees in which we first create a weighted graph, then pla...
We present a method to generate models for trees in which we first create a weighted graph, then pla...
Computer synthesized 3D tree models often appear in the virtual worlds of 3D movies and games. The c...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
model as a guidance shape. Note that small details of the shapes, such as the tongue and tail of the...
Despite the number of new tree-modeling techniques that have been proposed over the past thirty year...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
Procedural methods are a tool for creating a lot of data from a limited amount of inputs. In this pa...
Because of their complexity, plant models used in computer graphics are commonly created with proced...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
In computer graphics, models describing the fractal branching structure of trees typically exploit t...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
We propose methods to model trees using minimal and maximal data. For the minimal data, we could mod...
We present a method to generate models for trees in which we first create a weighted graph, organize...
We present a method to generate models for trees in which we first create a weighted graph, then pla...
We present a method to generate models for trees in which we first create a weighted graph, then pla...
Computer synthesized 3D tree models often appear in the virtual worlds of 3D movies and games. The c...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
model as a guidance shape. Note that small details of the shapes, such as the tongue and tail of the...
Despite the number of new tree-modeling techniques that have been proposed over the past thirty year...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
Procedural methods are a tool for creating a lot of data from a limited amount of inputs. In this pa...
Because of their complexity, plant models used in computer graphics are commonly created with proced...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
In computer graphics, models describing the fractal branching structure of trees typically exploit t...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
We propose methods to model trees using minimal and maximal data. For the minimal data, we could mod...