We discuss the problem of computing shortest an-isotropic paths on terrains. Anisotropic path costs take into account the length of the path traveled, possibly weighted, and the direction of travel along the faces of the terrain. Considering faces to be weighted has added rea- lism to the study of (pure) Euclidean shortest paths. Parameters such as the varied nature of the terrain, friction, or slope of each face, can be captured via face weights. Anisotropic paths add further realism by taking into consideration the direction of travel on each face thereby e.g., eliminating paths that are too steep for vehicles to travel and preven- Ting the vehicles from turning over. Prior to this work an O(nn) time algorithm had been presented for compu...
We present a data structure for answering approximate shortest path queries in a planar subdivision ...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
Mobile robots usually need to minimize energy when they are traversing uneven terrains. To reach a l...
We investigate the approximate shortest path problems in anisotropic regions in the plane. The aniso...
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision wi...
Finding shortest paths is a fundamental operator in spatial databases, which has a wide range of app...
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision wi...
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision wi...
We present an approximation algorithm for the shortest descending path problem. Given a source s and...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases ...
A path from a point s to a point t on the surface of a polyhedral terrain is said to be descent if f...
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases ...
We present a data structure for answering approximate shortest path queries ina planar subdivision f...
We present a data structure for answering approximate shortest path queries in a planar subdivision ...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
Mobile robots usually need to minimize energy when they are traversing uneven terrains. To reach a l...
We investigate the approximate shortest path problems in anisotropic regions in the plane. The aniso...
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision wi...
Finding shortest paths is a fundamental operator in spatial databases, which has a wide range of app...
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision wi...
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision wi...
We present an approximation algorithm for the shortest descending path problem. Given a source s and...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases ...
A path from a point s to a point t on the surface of a polyhedral terrain is said to be descent if f...
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases ...
We present a data structure for answering approximate shortest path queries ina planar subdivision f...
We present a data structure for answering approximate shortest path queries in a planar subdivision ...
AbstractA path from s to t on a polyhedral terrain is descending if the height of a point p never in...
Mobile robots usually need to minimize energy when they are traversing uneven terrains. To reach a l...