In this paper we present an analysis of the character creation interface on the Nintendo WiiU and explore the pragmatics of avatar customisation through a between-subjects, qualitative user study involving 24 participants. Our Mii research – or ‘Miisearch’ – is motivated by our desire to highlight the agency these interfaces have in self-representational practices; specifically, to understand the effects of interface affordances on avatar customisation in games. Furthermore, as self-representational practices are often studied using distance methods and self-reporting (e.g. surveys), we compare data on avatar customisation from two sources: a survey and participant observation via micro-ethnography. Results of our study reveal discrepancies...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Avatar customization is a feature common to many games, yet a number of character creation interface...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Avatar customization is a feature that is offered in many computer and video games. Customization op...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
A growing number of digital games and virtual worlds allow users to create a virtual self, commonly ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatar customization and self-representation in games has been widely studied. In this paper, I prop...
While video games have received strong attention for their potential to generate engagement and lear...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
The sense of “being there” that Virtual Reality/Worlds may promote in users depends on multiple fact...
152 pagesAvatar customization and the use of self-similar avatars are two common strategies for incr...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Avatar customization is a feature common to many games, yet a number of character creation interface...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Avatar customization is a feature that is offered in many computer and video games. Customization op...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
A growing number of digital games and virtual worlds allow users to create a virtual self, commonly ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatar customization and self-representation in games has been widely studied. In this paper, I prop...
While video games have received strong attention for their potential to generate engagement and lear...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
The sense of “being there” that Virtual Reality/Worlds may promote in users depends on multiple fact...
152 pagesAvatar customization and the use of self-similar avatars are two common strategies for incr...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Avatar customization is a feature common to many games, yet a number of character creation interface...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...