This paper reviews the state of the art in the display and perception of walking generated sounds and tactile vibrations, and their current and potential future uses in interactive systems. As non-visual information sources that are closely linked to human activities in diverse environments, such signals are capable of communicating about the spaces we traverse and activities we encounter in familiar and intuitive ways. However, in order for them to be effectively employed in human–computer interfaces, significant knowledge is required in areas including the perception of acoustic signatures of walking, and the design, engineering, and evaluation of interfaces that utilize them. Much of this expertise has accumulated in recent years, althou...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
The authors present a system capable of rhythmic walking interactions using auditory display. The fe...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
This paper reviews the state of the art in the display and perception of walking generated sounds an...
There is need for applications that keep the users aware of various things happening around them. On...
As we walk along concrete city sidewalks, over gravel paths, or across tiled building lobbies, we ar...
In this paper an overview of the work conducted on audio-haptic physically based simulation and eval...
Walking is a natural rhythmic activity that has become of interest as a means of interacting with so...
There is a growing interest in somatic approaches to support the design of movement-based technologi...
This paper presents a system capable of rhythmic walking interaction by auditory and haptic display....
In a multiple choice auditory experimental task, listeners had to discriminate walks over floors mad...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
Our auditory perception skills enable us to selectively place one auditory channel in the center of ...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
The authors present a system capable of rhythmic walking interactions using auditory display. The fe...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
This paper reviews the state of the art in the display and perception of walking generated sounds an...
There is need for applications that keep the users aware of various things happening around them. On...
As we walk along concrete city sidewalks, over gravel paths, or across tiled building lobbies, we ar...
In this paper an overview of the work conducted on audio-haptic physically based simulation and eval...
Walking is a natural rhythmic activity that has become of interest as a means of interacting with so...
There is a growing interest in somatic approaches to support the design of movement-based technologi...
This paper presents a system capable of rhythmic walking interaction by auditory and haptic display....
In a multiple choice auditory experimental task, listeners had to discriminate walks over floors mad...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
Our auditory perception skills enable us to selectively place one auditory channel in the center of ...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
This paper focuses on the localization of footstep sounds interactively generated during walking and...
The authors present a system capable of rhythmic walking interactions using auditory display. The fe...
This paper focuses on the localization of footstep sounds interactively generated during walking and...