Verbal instructions, modeling, videotaped replay (VTR), and knowledge of performance (KP) are augmented learning variables that practitioners commonly present to learners to facilitate the acquisition of motor skill. Two experiments are reported that sought to determine how each of these variables affect skill acquisition and the cognitive representations responsible for producing such skill. Learning variables were classified as pre-response (verbal instructions and modeling) or post-response (VTR and KP), depending whether the information given pertained to the subsequent trial or the previous trial, respectively. Experiment 1 investigated the effects of each variable separately, while Experiment 2 examined whether a combination of pre-re...
While many educators suggest active, rather than passive learning, this is not always the best solut...
Student engagement in the classroom is a priority for educators and policy makers because disengaged...
When carrying an object while walking, a significant challenge for the central nervous system (CNS) ...
A single session of motor training with the distal upper limb muscles leads to changes in brain and ...
Previous research shows that academic procrastination is maladaptive and is associated with negative...
abstract: Virtual environments are used for many physical rehabilitation and therapy purposes with v...
Parkinson’s disease (PD) is characterized by a degeneration of the substantia nigra, resulting in a ...
The present study was designed to evaluate if an acute bout of moderate intensity exercise could pro...
abstract: Recently, it was demonstrated that startle-evoked-movements (SEMs) are present during indi...
As one becomes more proficient at a motor task the attentional demand required to perform that task ...
The purpose of this study was to examine the organizational socialization experiences of beginning p...
Educational looping is an educational method where teachers remain with the same core group of stude...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1998.Improvin...
The purpose of the present study was to determine which augmented sensory modality would best develo...
This is a three-study dissertation in which we aimed to broaden our knowledge of the mechanisms cont...
While many educators suggest active, rather than passive learning, this is not always the best solut...
Student engagement in the classroom is a priority for educators and policy makers because disengaged...
When carrying an object while walking, a significant challenge for the central nervous system (CNS) ...
A single session of motor training with the distal upper limb muscles leads to changes in brain and ...
Previous research shows that academic procrastination is maladaptive and is associated with negative...
abstract: Virtual environments are used for many physical rehabilitation and therapy purposes with v...
Parkinson’s disease (PD) is characterized by a degeneration of the substantia nigra, resulting in a ...
The present study was designed to evaluate if an acute bout of moderate intensity exercise could pro...
abstract: Recently, it was demonstrated that startle-evoked-movements (SEMs) are present during indi...
As one becomes more proficient at a motor task the attentional demand required to perform that task ...
The purpose of this study was to examine the organizational socialization experiences of beginning p...
Educational looping is an educational method where teachers remain with the same core group of stude...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1998.Improvin...
The purpose of the present study was to determine which augmented sensory modality would best develo...
This is a three-study dissertation in which we aimed to broaden our knowledge of the mechanisms cont...
While many educators suggest active, rather than passive learning, this is not always the best solut...
Student engagement in the classroom is a priority for educators and policy makers because disengaged...
When carrying an object while walking, a significant challenge for the central nervous system (CNS) ...