This study looked at sports websites to see how the variables information, humor, entertainment, community, and credibility affected sports website users’ intentions to use and re-use sports websites. Three groups of 25 and one group of 30 participants each completed a website viewing activity and corresponding survey. There were four website viewing activities (one for each group). The activities led participants on tours of ESPN.com, Deadspin.com, Football Outsiders, and Yahoo! Sports. Furthermore, the tours were designed to expose participants to the variables (as defined under disposition theory and uses and gratifications). Likewise, the corresponding survey assessed participants’ intentions to use each of the four websites based on th...
U.S. advertisers spent over $2 billion on sporting events in 2014 directing advertisements towards c...
This research aims to give an insight into social media as an online marketing medium used by sports...
The sports industry is an industry that has significant revenue potential. This can then be further ...
[[abstract]]The development of internet makes change in the human lifestyle and custom. The internet...
As the sports media landscape continues to shift, one of the most constant players has been Rivals.c...
Purpose: This paper seeks to contribute to the internet marketing literature by examining the impact...
The purpose of this research is to determine how much and what type of Web presence/content effectiv...
... In this paper, we analyze three cases of on-domain communities in the feld of sport to better un...
Previous studies on the uses and gratification theory (U & G) suggested that consumer motivational f...
The purpose of this study was to examine the theoretical relationships between three dimensions of i...
While the number of research studies conducted on the topic of the Internet increases frequently, i...
Research question: This study sought to answer the following research question: What are the signifi...
Thesis (PhD) - Indiana University, School of Health, Physical Education and Recreation, 2008This stu...
This study explores how sports media entertains audiences. A survey found that sports media provides...
No other technological innovation has captured the imagination of users with the speed and impact of...
U.S. advertisers spent over $2 billion on sporting events in 2014 directing advertisements towards c...
This research aims to give an insight into social media as an online marketing medium used by sports...
The sports industry is an industry that has significant revenue potential. This can then be further ...
[[abstract]]The development of internet makes change in the human lifestyle and custom. The internet...
As the sports media landscape continues to shift, one of the most constant players has been Rivals.c...
Purpose: This paper seeks to contribute to the internet marketing literature by examining the impact...
The purpose of this research is to determine how much and what type of Web presence/content effectiv...
... In this paper, we analyze three cases of on-domain communities in the feld of sport to better un...
Previous studies on the uses and gratification theory (U & G) suggested that consumer motivational f...
The purpose of this study was to examine the theoretical relationships between three dimensions of i...
While the number of research studies conducted on the topic of the Internet increases frequently, i...
Research question: This study sought to answer the following research question: What are the signifi...
Thesis (PhD) - Indiana University, School of Health, Physical Education and Recreation, 2008This stu...
This study explores how sports media entertains audiences. A survey found that sports media provides...
No other technological innovation has captured the imagination of users with the speed and impact of...
U.S. advertisers spent over $2 billion on sporting events in 2014 directing advertisements towards c...
This research aims to give an insight into social media as an online marketing medium used by sports...
The sports industry is an industry that has significant revenue potential. This can then be further ...