Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...
Using games in the library classroom is an active learning strategy that can increase student engage...
Much current research in the field of games-based learning demonstrates that games can be successful...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Research has shown that educational games can have positive impacts on student learning and motivati...
Game-based learning is a relatively new pedagogical method that typically targets students of the cu...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
Research has shown that educational games can have positive impacts on student learning and motivati...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster ...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...
Using games in the library classroom is an active learning strategy that can increase student engage...
Much current research in the field of games-based learning demonstrates that games can be successful...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Research has shown that educational games can have positive impacts on student learning and motivati...
Game-based learning is a relatively new pedagogical method that typically targets students of the cu...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
Research has shown that educational games can have positive impacts on student learning and motivati...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster ...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...