While sports games try to recreate the atmosphere of a stadium or of television broadcasts of games, role-playing and action adventure games attempt to duplicate cinematography through animation. For Tomb Raider, the virtual reality created by the cinematic animation of the game produces an environment for male-to-female cross-gender identification, a topic that has received little critical attention. The sense of identification intended in this chapter comes from psychoanalysts Jean Laplanche and Jean-Baptiste Pontalis, who describe identification as a psychological process in which a subject assimilates an aspect, a property, a characteristic of another and transforms himself [or herself] totally or partially on the basis of this model. ...
Masculinity is an understudied topic in video games. Traditional literature considered video game as...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Previous research has shown that video-gamer's dreams are associated with less threatening content b...
While sports games try to recreate the atmosphere of a stadium or of television broadcasts of games,...
This article considers the combination of game play and narrative which combine to produce cross-gen...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Players in online games frequently choose the opposite gender when they select an avatar. Previously...
This article examines the implications of video game play on identity constructions. Our study focus...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
Video games have been labeled a male space, and playing video games an activity created by men and f...
In the last few decades, videogames have become a mass phenomenon and have progressively carved out ...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis explores the role of the video game character Lara Croft as an example of the practical ...
In our society, women are sexually objectified and are the target of sexist behaviors. Media and vid...
Masculinity is an understudied topic in video games. Traditional literature considered video game as...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Previous research has shown that video-gamer's dreams are associated with less threatening content b...
While sports games try to recreate the atmosphere of a stadium or of television broadcasts of games,...
This article considers the combination of game play and narrative which combine to produce cross-gen...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Players in online games frequently choose the opposite gender when they select an avatar. Previously...
This article examines the implications of video game play on identity constructions. Our study focus...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
Video games have been labeled a male space, and playing video games an activity created by men and f...
In the last few decades, videogames have become a mass phenomenon and have progressively carved out ...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis explores the role of the video game character Lara Croft as an example of the practical ...
In our society, women are sexually objectified and are the target of sexist behaviors. Media and vid...
Masculinity is an understudied topic in video games. Traditional literature considered video game as...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Previous research has shown that video-gamer's dreams are associated with less threatening content b...