This report is based on survey research. The survey was sent out to collect popular culture items from Minnesota State University Moorhead (MSUM) students to see if there were popular culture items relevant enough to teach to English Learners (ELs) in order for them to be successful. The research showed that there are several genres of popular culture that should be taught to ELs for them to be successful academically and other to have successful interactions with their peers. This report leaves room for further research to be done in the subject as well
This article examines an established course on Popular Culture which is framed within the general ed...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
This study focuses on how to use popular culture as teaching material to engage students in learning...
This report is based on survey research. The survey was sent out to collect popular culture items fr...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.The purpose of this qua...
AbstractThis article describes the findings of two subsequent interdisciplinary research studies on ...
One outcome of the globalization process is the growing influence and dominance of American popular ...
This study examined the benefits of using popular culture in the classroom to teach reading and writ...
A review of current research on popular culture and TESOL shows that the recurrent themes revolve ar...
AbstractPopular culture is a motivational resource in EFL contexts. To date, scant efforts have been...
Choosing an object of the study can be a boomerang to some researchers, not to mention for the unive...
This research synthesis investigates the effects that popular culture and new forms of mediation hav...
The Capstone Project discussed the use of popular culture and using the terms to improve a teacher’s...
In early 2011, the Southwest Popular/American Culture Association (SWPACA) Executive Team began disc...
The research question addressed in this capstone is, what tools and strategies can be used to create...
This article examines an established course on Popular Culture which is framed within the general ed...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
This study focuses on how to use popular culture as teaching material to engage students in learning...
This report is based on survey research. The survey was sent out to collect popular culture items fr...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.The purpose of this qua...
AbstractThis article describes the findings of two subsequent interdisciplinary research studies on ...
One outcome of the globalization process is the growing influence and dominance of American popular ...
This study examined the benefits of using popular culture in the classroom to teach reading and writ...
A review of current research on popular culture and TESOL shows that the recurrent themes revolve ar...
AbstractPopular culture is a motivational resource in EFL contexts. To date, scant efforts have been...
Choosing an object of the study can be a boomerang to some researchers, not to mention for the unive...
This research synthesis investigates the effects that popular culture and new forms of mediation hav...
The Capstone Project discussed the use of popular culture and using the terms to improve a teacher’s...
In early 2011, the Southwest Popular/American Culture Association (SWPACA) Executive Team began disc...
The research question addressed in this capstone is, what tools and strategies can be used to create...
This article examines an established course on Popular Culture which is framed within the general ed...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
This study focuses on how to use popular culture as teaching material to engage students in learning...