Advances in media consumption and viewership have expanded the use of virtual communities such as streaming platforms (e.g., Twitch,tv, Azubu.tv, YouTube Gaming, AfreecaTV) and the ways individuals satisfy individual and social gratifications within these communities. Further, the connection viewers make with streamers as both fans and parasocially (i.e., a perceived friendship with media figure) has a number of implications for the communities that support them. This dissertation tested fandom and parasocial relationships (PSR) as mediators of the relationship between sense of community (SOC) and gratifications. Users of streaming platforms (N = 624) were surveyed regarding the gratifications they seek from streaming platforms, their fando...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
To understand viewers’ sense of community in the live streaming environment, this research synthesiz...
This paper is derived from a larger project that examines the experiences of women who live-stream v...
Advances in media consumption and viewership have expanded the use of virtual communities such as st...
This dissertation provides a comprehensive examination into social live-streaming services (SLSSs), ...
In the world of entertainment, parasocial relationships (PSRs) between the viewer and the performer ...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
Live-streaming platforms have enjoyed a significant rise in popularity in recent years, particularly...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Live streaming platforms such as Twitch and Periscope have become some of the most popular synchrono...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
Participation in communities is essential to individual mental and physical health and can yield fur...
This article provides a systematic review on interpersonal relations and social actions on live stre...
The enormous expansion of the video game sector, driven by the emergence of live video game streami...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
To understand viewers’ sense of community in the live streaming environment, this research synthesiz...
This paper is derived from a larger project that examines the experiences of women who live-stream v...
Advances in media consumption and viewership have expanded the use of virtual communities such as st...
This dissertation provides a comprehensive examination into social live-streaming services (SLSSs), ...
In the world of entertainment, parasocial relationships (PSRs) between the viewer and the performer ...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
Live-streaming platforms have enjoyed a significant rise in popularity in recent years, particularly...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Live streaming platforms such as Twitch and Periscope have become some of the most popular synchrono...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
Participation in communities is essential to individual mental and physical health and can yield fur...
This article provides a systematic review on interpersonal relations and social actions on live stre...
The enormous expansion of the video game sector, driven by the emergence of live video game streami...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
To understand viewers’ sense of community in the live streaming environment, this research synthesiz...
This paper is derived from a larger project that examines the experiences of women who live-stream v...