It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses
Decades of research point towards great, but unfortunately untapped, potential video games provide c...
Educational video games present an opportunity to engage learners within immersive problem-...
While there is a great deal of theoretical support to back the use of video games in education, howe...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
Researchers have argued that video games have great utility for learning. Games promote experiential...
Researchers have argued that video games have great utility for learning. Games promote experiential...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
ii The thesis consists of two papers exploring the area of digital game construction in pre-service ...
As part of Summer 2018 Education Technology project, I am investigating the area of game-based learn...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Decades of research point towards great, but unfortunately untapped, potential video games provide c...
Educational video games present an opportunity to engage learners within immersive problem-...
While there is a great deal of theoretical support to back the use of video games in education, howe...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
It is imperative when utilizing educational video games in K-12 classrooms that student preferences ...
Researchers have argued that video games have great utility for learning. Games promote experiential...
Researchers have argued that video games have great utility for learning. Games promote experiential...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
ii The thesis consists of two papers exploring the area of digital game construction in pre-service ...
As part of Summer 2018 Education Technology project, I am investigating the area of game-based learn...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Decades of research point towards great, but unfortunately untapped, potential video games provide c...
Educational video games present an opportunity to engage learners within immersive problem-...
While there is a great deal of theoretical support to back the use of video games in education, howe...