Video games have become a prominent part of United States culture. As of 2017, over 155 million Americans play video games. The games have transformed into a thoughtful, immersive experience designed to attach players to the game. Advanced and immersive design leads to gameplay becoming a rewarding experience for players that keeps them coming back. Avatars, or the characters that players control in the video game, are connected to the player’s experience of virtual reality and often extend a player\u27s sense of personal identity. This project is focused on personality and avatar choice in the context of individually-played story-driven games. The goal was to investigate whether players rated avatar personality traits as unique to each ava...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live an...
Lambe, Jennifer L.This study investigated the effects of player-avatar sex congruity (PASC) on playe...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
This paper examines avatar creation and identification in videogames by exploring how players projec...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Research into player-avatar relationship have found that players are able to experience different le...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
The increasing variety and complexity of video games allows players to choose how to behave and repr...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
The usage of avatars in virtual worlds has been growing in recent years. However, the top motivation...
Typically, MMORPG (Massively Multiplayer Online Role-Playing Games) are persistent virtual worlds fa...
At a time when young adults are building self-identity they are also connecting, in increasing numbe...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live an...
Lambe, Jennifer L.This study investigated the effects of player-avatar sex congruity (PASC) on playe...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
This paper examines avatar creation and identification in videogames by exploring how players projec...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Research into player-avatar relationship have found that players are able to experience different le...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
The increasing variety and complexity of video games allows players to choose how to behave and repr...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
The usage of avatars in virtual worlds has been growing in recent years. However, the top motivation...
Typically, MMORPG (Massively Multiplayer Online Role-Playing Games) are persistent virtual worlds fa...
At a time when young adults are building self-identity they are also connecting, in increasing numbe...
Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live an...
Lambe, Jennifer L.This study investigated the effects of player-avatar sex congruity (PASC) on playe...
Background and aims: Previous studies have reported that stronger avatar identification and negative...