It has been suggested that playing video games interacts with a number of cognitive functions. From basic visual abilities, such as contrast sensitivity, to more complex tasks, such as driving skill, researchers have begun to incorporate “how many hours of video games do you play” as a standard demographic question (Li, Polat, Makous & Baveleier, 2009; Sue, Ray, Talaei-Khoei, Jonnagaddala, Vichitvanichphong, 2014). But what do we mean when we describe someone as a video game player (VGP)? Traditionally, these studies define video game exposure in one of two ways: training studies using novice gamers, or recruiting those who play games above an arbitrary weekly hourly threshold. Do such operational definitions truly provide comparisons of th...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
The variety and availability of casual video games presents an exciting opportunity for applications...
Video game research in the recent decades suggests a causal relationship between video game experien...
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated w...
The relations between video-game experience and cognitive abilities were examined in the current stu...
In the past few decades, video game play has become a common diversion for many people of different ...
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
failures to replicate these video game player advantages have indicated that this relationship may n...
Previous studies have suggested that playing action video games is related to improvement in many co...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
The variety and availability of casual video games presents an exciting opportunity for applications...
Video game research in the recent decades suggests a causal relationship between video game experien...
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated w...
The relations between video-game experience and cognitive abilities were examined in the current stu...
In the past few decades, video game play has become a common diversion for many people of different ...
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
failures to replicate these video game player advantages have indicated that this relationship may n...
Previous studies have suggested that playing action video games is related to improvement in many co...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
The variety and availability of casual video games presents an exciting opportunity for applications...
Video game research in the recent decades suggests a causal relationship between video game experien...