Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, resulting in the design and modification of a great number of devices to bring the experience of virtual environments (VE) to the user in ways only barely conceivable just two decades ago, for a variety of applications ranging from gaming to education to simulation-based training (SBT). Our study examines how the experience of being in one environment when one is physically situated in another (known as presence) is measured in current virtual reality interfaces against standard interface systems, both available as a conglomerate of commercial off-the-shelf (COTS) devices. Statistical analyses will be conducted to determine the quality of the r...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
Presence is one of the most studied and most important variables in immersive virtual reality (VR) a...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...
User experience is a critical component in the development of virtual environment systems and applic...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique us...
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will b...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Over the past few years, video games have served as a catalyst for virtual reality (VR) technology t...
This research explores player experience of virtual reality (VR) games through two stages of study. ...
Virtual environments are synthetic 3D worlds typically viewed from a first-person point of view with...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
Presence is one of the most studied and most important variables in immersive virtual reality (VR) a...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...
User experience is a critical component in the development of virtual environment systems and applic...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique us...
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will b...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Over the past few years, video games have served as a catalyst for virtual reality (VR) technology t...
This research explores player experience of virtual reality (VR) games through two stages of study. ...
Virtual environments are synthetic 3D worlds typically viewed from a first-person point of view with...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
Presence is one of the most studied and most important variables in immersive virtual reality (VR) a...