In recent years, there has been a growing need for designed settings like museums and science centers to collect visitor data. Visitor data can help these settings secure funding and provide valuable information on visitor experience, which can be used to improve programming. Unfortunately, many institutions struggle in developing effective data collection systems due to the lack of time, resources, and/or expertise. Furthermore, few studies have examined ways in which designed settings can run visitor studies, leaving staff at these settings with limited information on how data might be effectively collected. This study examined the potential of using personal response systems as a method for collecting survey data. Data collection took pl...
Theoretical design research on science centers, summarized in the Design of Experience - DEX Framewo...
This article reports an investigation into the use of 12 Do-It-Yourself (DIY) Interactive Science Ex...
Over the past 50 years, the prevalence of interactives in museums and science centres has increased ...
In recent years, there has been a growing need for designed settings like museums and science center...
abstract: Museum evaluation is an important process that aims to study an exhibit's effectiveness in...
Personal Response systems (PRS) sometimes referred to as audience response systems (ARS) or Electron...
Free-choice learning provides the majority of human learning over the course of a lifetime. Since in...
In this study I discuss the state of Free-Choice Learning research, and an investigation into the us...
Graduation date: 2009In this study I discuss the state of Free-Choice Learning research, and an inve...
Citizen science, the involvement of the public in scientific research, is a powerful tool that can e...
This presentation will model the impact of using a personal response system (PRS) on student percept...
Remote access technologies enable students to investigate science by utilizing scientific tools and ...
This paper presents a pre-test research on the assessment of learning experience in a museum, deve...
Technology is increasingly used to aid the teaching of statistics. Personal Response Systems (PRS) i...
Audience responses systems are electronic devices allowing audience interaction and they are increas...
Theoretical design research on science centers, summarized in the Design of Experience - DEX Framewo...
This article reports an investigation into the use of 12 Do-It-Yourself (DIY) Interactive Science Ex...
Over the past 50 years, the prevalence of interactives in museums and science centres has increased ...
In recent years, there has been a growing need for designed settings like museums and science center...
abstract: Museum evaluation is an important process that aims to study an exhibit's effectiveness in...
Personal Response systems (PRS) sometimes referred to as audience response systems (ARS) or Electron...
Free-choice learning provides the majority of human learning over the course of a lifetime. Since in...
In this study I discuss the state of Free-Choice Learning research, and an investigation into the us...
Graduation date: 2009In this study I discuss the state of Free-Choice Learning research, and an inve...
Citizen science, the involvement of the public in scientific research, is a powerful tool that can e...
This presentation will model the impact of using a personal response system (PRS) on student percept...
Remote access technologies enable students to investigate science by utilizing scientific tools and ...
This paper presents a pre-test research on the assessment of learning experience in a museum, deve...
Technology is increasingly used to aid the teaching of statistics. Personal Response Systems (PRS) i...
Audience responses systems are electronic devices allowing audience interaction and they are increas...
Theoretical design research on science centers, summarized in the Design of Experience - DEX Framewo...
This article reports an investigation into the use of 12 Do-It-Yourself (DIY) Interactive Science Ex...
Over the past 50 years, the prevalence of interactives in museums and science centres has increased ...