This article provides a synthesis of a group of research studies conducted to better understand in what ways children’s entertainment video game play choices relate to their creativity, motivations, problem-solving strategies, learning preferences, and beliefs about how to play games. Three studies were conducted among American students: (1) a survey and creativity assessment with students aged 9–11, (2) an in-depth qualitative study with three adolescent boys, and (3) an online survey. Key findings from this research relate to both psychological factors motivating video game play, and cognition and choices children make while playing video games. Results from these studies demonstrate that, despite assumptions that children play video game...
Over the past several decades, the use of video games has been on the rise among children and adoles...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Prior research has found common trends among children’s video game play as related to gender, age, i...
The purpose is to find out whether video games can have positive effects on children and whether we ...
The paper describes research on the role and place of computer games in the lives of children and ad...
Over the past several decades, the use of video games has been on the rise among children and adoles...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Prior research has found common trends among children’s video game play as related to gender, age, i...
The purpose is to find out whether video games can have positive effects on children and whether we ...
The paper describes research on the role and place of computer games in the lives of children and ad...
Over the past several decades, the use of video games has been on the rise among children and adoles...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The purpose of this study was to identify motivational elements of an online multi-player educationa...