Academic libraries not only need to focus on instructing students about library resources but also need to actively reach out to them. One way to accomplish this is to integrate gaming into library programming and instruction. The staff of the Lawrence University Seeley G. Mudd Library has been successfully incorporating games into library outreach programming. This article explores the various ways academic libraries have been integrating games into instruction and programming and provides advice and anecdotal evidence from programming experiences at the Seeley G. Mudd Library
Whether gaming is already a crucial part of your library's core services or it's only just been intr...
We believe video games have a place in libraries. We start by describing two provocative video games...
Using games in the library classroom is an active learning strategy that can increase student engage...
Academic libraries not only need to focus on instructing students about library resources but also ...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
Research has shown that educational games can have positive impacts on student learning and motivati...
Video games are an emerging technology topic in libraries, relevant to instruction, collections, res...
Working with Millennial students requires librarians to use new approaches to engage and reach them ...
One of the most popular trends in libraries is gaming. Research on how gaming can attract new users ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Whether gaming is already a crucial part of your library's core services or it's only just been intr...
We believe video games have a place in libraries. We start by describing two provocative video games...
Using games in the library classroom is an active learning strategy that can increase student engage...
Academic libraries not only need to focus on instructing students about library resources but also ...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
Research has shown that educational games can have positive impacts on student learning and motivati...
Video games are an emerging technology topic in libraries, relevant to instruction, collections, res...
Working with Millennial students requires librarians to use new approaches to engage and reach them ...
One of the most popular trends in libraries is gaming. Research on how gaming can attract new users ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Whether gaming is already a crucial part of your library's core services or it's only just been intr...
We believe video games have a place in libraries. We start by describing two provocative video games...
Using games in the library classroom is an active learning strategy that can increase student engage...