Tensions in the Productivity in Design Task TinkeringTinkering is an ad-hoc approach to a problem and involves the practice of manipulating objectsto characterize and build knowledge about a particular system in an exploratory way, often withthe goal of getting some product/idea to produce desired behavior (e.g. Turkle & Papert, 1991;Berland, 2013; Roth, 1996). Tinkering thus contrasts with more deliberate activity towardsunderstanding how some phenomenon works or towards achieving conceptual understanding.Some researchers have argued that tinkering is an unproductive process because it does notalways lead to progress and/or conceptual learning (Law, 1998; Yeshno & Ben-Ari, 2001).Others view it as productive for students’ learning and for g...
Activity Theory has been found useful in providing insights into all aspects of interactions and con...
This article describes a half-term project undertaken at the request of a local school as a means of...
International audienceThis study examines how a tinkering task in visual programming environments ca...
Tensions in the Productivity in Design Task TinkeringTinkering is an ad-hoc approach to a problem an...
Little research has been conducted on how students work when they are required to plan, build and ev...
This paper reports the preliminary results of an investigation into the nature of 'problem-solving' ...
There is growing interest in maker technologies around how they can be included in school curriculum...
This paper reports one of several case studies of Key Stage 3 pupils involved in designing and makin...
This research is based on observations of and interviews with five seventh grade students during pro...
Teaching pupils how to design and make in better and better ways should be one of the major aims of ...
The Lawrence Hall of Science, a science center, seeks to replicate real-world engineering at the Ing...
Research on productive failure has examined the dimensions which are most beneficial for students’ l...
Middle school students’ learning of engineering concepts, a crucial component in the STEM education ...
Introduction for the 2015 DATA Special Edition This paper was written in 1993 and was published in T...
Design and technology (D&T) educators have pointed to a ‘crisis’ in creativity within the subject. C...
Activity Theory has been found useful in providing insights into all aspects of interactions and con...
This article describes a half-term project undertaken at the request of a local school as a means of...
International audienceThis study examines how a tinkering task in visual programming environments ca...
Tensions in the Productivity in Design Task TinkeringTinkering is an ad-hoc approach to a problem an...
Little research has been conducted on how students work when they are required to plan, build and ev...
This paper reports the preliminary results of an investigation into the nature of 'problem-solving' ...
There is growing interest in maker technologies around how they can be included in school curriculum...
This paper reports one of several case studies of Key Stage 3 pupils involved in designing and makin...
This research is based on observations of and interviews with five seventh grade students during pro...
Teaching pupils how to design and make in better and better ways should be one of the major aims of ...
The Lawrence Hall of Science, a science center, seeks to replicate real-world engineering at the Ing...
Research on productive failure has examined the dimensions which are most beneficial for students’ l...
Middle school students’ learning of engineering concepts, a crucial component in the STEM education ...
Introduction for the 2015 DATA Special Edition This paper was written in 1993 and was published in T...
Design and technology (D&T) educators have pointed to a ‘crisis’ in creativity within the subject. C...
Activity Theory has been found useful in providing insights into all aspects of interactions and con...
This article describes a half-term project undertaken at the request of a local school as a means of...
International audienceThis study examines how a tinkering task in visual programming environments ca...