My artwork is about the impact of the digital revolution on every aspect of life, such as relationships, war, and self image. I explore this in the creation of sculptures that represent abstracted globes or video game worlds, digital animations concerning the virtual and simulated, and prints as allegories for embodied post-human experience. The visual themes of my work are bitmapped patterns, early computer graphics, and twenty-sided dice
For this thesis, the researcher proposes a unique angle that uses digital games as a tool for self-e...
A novel 3D computer interface is proposed in which a physical handle containing force sensors and ca...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibli...
This thesis explores the evolution of my work in graduate school. Upon entering into this course of ...
My art explores my attraction and repulsion to a commodity driven society. Paint Thing and Saint Thi...
Perception greatly affects the way we experience and understand the world. Using self-reflective re...
This document attempts to capture the main ideas and evolution of my art making process during the t...
ABSTRACT In the realm of precognitive artmaking, the artist’s role is that of an antenna. One must b...
This thesis statement will explore connections between my work and contemporary artists and its refe...
I assist discarded collectives of objects to volunteer themselves for inclusion into the privileged ...
My goal for the work documented in this paper was to create and install an immersive multimedia envi...
Visual (graphic) designers lead their work with the creation of artifacts for presentation and disse...
This thesis presents various techniques for recreating and enhancing two-dimensional paintings and i...
My work revolves around using a specialized blend of art, design, and craft to interpret political n...
I am an amalgamation: Printmaker, ceramic sculptor, and toy maker. I usually only make things with i...
For this thesis, the researcher proposes a unique angle that uses digital games as a tool for self-e...
A novel 3D computer interface is proposed in which a physical handle containing force sensors and ca...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibli...
This thesis explores the evolution of my work in graduate school. Upon entering into this course of ...
My art explores my attraction and repulsion to a commodity driven society. Paint Thing and Saint Thi...
Perception greatly affects the way we experience and understand the world. Using self-reflective re...
This document attempts to capture the main ideas and evolution of my art making process during the t...
ABSTRACT In the realm of precognitive artmaking, the artist’s role is that of an antenna. One must b...
This thesis statement will explore connections between my work and contemporary artists and its refe...
I assist discarded collectives of objects to volunteer themselves for inclusion into the privileged ...
My goal for the work documented in this paper was to create and install an immersive multimedia envi...
Visual (graphic) designers lead their work with the creation of artifacts for presentation and disse...
This thesis presents various techniques for recreating and enhancing two-dimensional paintings and i...
My work revolves around using a specialized blend of art, design, and craft to interpret political n...
I am an amalgamation: Printmaker, ceramic sculptor, and toy maker. I usually only make things with i...
For this thesis, the researcher proposes a unique angle that uses digital games as a tool for self-e...
A novel 3D computer interface is proposed in which a physical handle containing force sensors and ca...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibli...