Objective: to evaluate the effects of intervention program strategies on the time spent on activities such as watching television, playing videogames, and using the computer among school children. Sources: a search for randomized controlled trials available in the literature was performed in the following electronic databases: PubMed, Lilacs, Embase, Scopus, Web of Science, and Cochrane Library using the following Keywords randomized controlled trial, intervention studies, sedentary lifestyle, screen time, and school. A summary measure based on the standardized mean difference was used with a 95% confidence interval. Data synthesis: a total of 1,552 studies were identified, of which 16 were included in the meta-analysis. The interventions i...
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Desportos, Programa de Pó...
Intervention for the control of body weight in adolescents using active video games: a pilot study. ...
Background: Effective interventions on screen-time behaviours (television, video games and computer ...
Objective: to evaluate the effects of intervention program strategies on the time spent on activitie...
Objective: to evaluate the effects of intervention program strategies on the time spent on activitie...
AbstractObjectiveto evaluate the effects of intervention program strategies on the time spent on act...
AbstractObjectiveto evaluate the effects of intervention program strategies on the time spent on act...
Objective: to evaluate the effects of intervention program strategies on the time spent on activitie...
Abstract Aim: The aim of this study was to verify the effectiveness of a multicomponent, school-ba...
Abstract Background Interventions targeting reduce screen time in adolescents are urgently needed, m...
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Desportos, Programa de Pó...
Purpose: To evaluate the prevalence of excessive screen-based behaviors among Brazilian adolescents ...
Purpose: To evaluate the prevalence of excessive screen‐based behaviors among Brazilian adolescents ...
Objectives: To identify effective interventions that promote healthy screen time use and reduce sede...
Submitted by admin tede (tede@pucgoias.edu.br) on 2019-06-12T11:44:38Z No. of bitstreams: 1 Murilo H...
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Desportos, Programa de Pó...
Intervention for the control of body weight in adolescents using active video games: a pilot study. ...
Background: Effective interventions on screen-time behaviours (television, video games and computer ...
Objective: to evaluate the effects of intervention program strategies on the time spent on activitie...
Objective: to evaluate the effects of intervention program strategies on the time spent on activitie...
AbstractObjectiveto evaluate the effects of intervention program strategies on the time spent on act...
AbstractObjectiveto evaluate the effects of intervention program strategies on the time spent on act...
Objective: to evaluate the effects of intervention program strategies on the time spent on activitie...
Abstract Aim: The aim of this study was to verify the effectiveness of a multicomponent, school-ba...
Abstract Background Interventions targeting reduce screen time in adolescents are urgently needed, m...
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Desportos, Programa de Pó...
Purpose: To evaluate the prevalence of excessive screen-based behaviors among Brazilian adolescents ...
Purpose: To evaluate the prevalence of excessive screen‐based behaviors among Brazilian adolescents ...
Objectives: To identify effective interventions that promote healthy screen time use and reduce sede...
Submitted by admin tede (tede@pucgoias.edu.br) on 2019-06-12T11:44:38Z No. of bitstreams: 1 Murilo H...
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Desportos, Programa de Pó...
Intervention for the control of body weight in adolescents using active video games: a pilot study. ...
Background: Effective interventions on screen-time behaviours (television, video games and computer ...