From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process, one can identify the life cycle of the innovation, easily represented by an “S-curve”. Whether due to the new solution’s success in terms of sales, market share or technological improvements, there is a sequence of stages that are, invariably, repeated in all technologies: startup, development and maturity. This paper presents, based on an S-curve model for innovation expectation and potential, the analysis of the major players (Nintendo, Sony a...
Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program; and, (S....
Abstract—This paper examines the competitive dynamics in a standard-based industry through a histori...
HCERES Rang C, FNEGE Rang 4International audienceThis paper deals with the video game console market...
From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm...
The purpose of this paper is to examine one of the functions which entrepreneurs may play in the cou...
In this paper we introduce a model that is suitable to study the diffusion of new and dominant multi...
This paper deals with the video game console market. We are not interested here in portable consoles...
This report sought to better understand drivers and deterrents to innovation optimism both on a glob...
Nintendo is no doubt a leading company in the gaming industry. It has dominated the portable gaming ...
International audienceThe video games industry has been subject to a number of significant transitio...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
In contrast to the US and recently Europe, Japan appears to be unsuccessful in establishing new indu...
New product performance is a topical theme within innovation management literature. Scholars have in...
The focus of this thesis is to analyze the video game console market as it stands today and research...
—: In less than 40 years, software games developed from scratch into an industry producing billions ...
Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program; and, (S....
Abstract—This paper examines the competitive dynamics in a standard-based industry through a histori...
HCERES Rang C, FNEGE Rang 4International audienceThis paper deals with the video game console market...
From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm...
The purpose of this paper is to examine one of the functions which entrepreneurs may play in the cou...
In this paper we introduce a model that is suitable to study the diffusion of new and dominant multi...
This paper deals with the video game console market. We are not interested here in portable consoles...
This report sought to better understand drivers and deterrents to innovation optimism both on a glob...
Nintendo is no doubt a leading company in the gaming industry. It has dominated the portable gaming ...
International audienceThe video games industry has been subject to a number of significant transitio...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
In contrast to the US and recently Europe, Japan appears to be unsuccessful in establishing new indu...
New product performance is a topical theme within innovation management literature. Scholars have in...
The focus of this thesis is to analyze the video game console market as it stands today and research...
—: In less than 40 years, software games developed from scratch into an industry producing billions ...
Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program; and, (S....
Abstract—This paper examines the competitive dynamics in a standard-based industry through a histori...
HCERES Rang C, FNEGE Rang 4International audienceThis paper deals with the video game console market...