We study games played between groups of players, where a given group decides which strategy it will play through a vote by its members. When groups consist of two voting players, our games can also be interpreted as network-formation games. In experiments on Stag Hunt games, we find a stark contrast between how groups and individuals play, with payoffs playing a primary role in equilibrium selection when individuals play, but the structure of the voting rule playing the primary role when groups play. We develop a new solution concept, robust-belief equilibrium, which explains the data that we observe. We provide results showing that this solution concept has application beyond the particular games in our experiments. © 2006 Elsevier ...
Two experiments compared the Centipede game played either by 2 individuals or by 2 (3-person) groups...
In minority games, players in a group must decide at each round which of two available options to ch...
I study equilibrium behavior in games for which players have some preference for appearing to be wel...
We study games played between groups of players, where a given group decides which strategy it will ...
We study games played between groups of players, where a given group decides which strategy it will ...
Abstract: We study games played between groups of players, where a given group decides which strateg...
There is an increasing wealth of models trying to explain the evolution of group discrimination and ...
There is an increasing wealth of models trying to explain the evolution of group discrimination and ...
Evolutionary game theory is a formal framework which enables one to model how behaviour in large pop...
We propose a theory of collusive groups in the context of finite non-cooperative games. We first con...
We study a model that melds aspects of game theory and general equilib-rium theory, in a context of ...
We study a setting in which individual players choose their partners as well as a mode of behavior i...
We study behavior and equilibrium selection in experimental network games. We varytwo important fact...
The division of resources between a group of people may cause con- flicts: Individuals with varying ...
We study endogenous group formation in tournaments employing experimental three-player contests. We ...
Two experiments compared the Centipede game played either by 2 individuals or by 2 (3-person) groups...
In minority games, players in a group must decide at each round which of two available options to ch...
I study equilibrium behavior in games for which players have some preference for appearing to be wel...
We study games played between groups of players, where a given group decides which strategy it will ...
We study games played between groups of players, where a given group decides which strategy it will ...
Abstract: We study games played between groups of players, where a given group decides which strateg...
There is an increasing wealth of models trying to explain the evolution of group discrimination and ...
There is an increasing wealth of models trying to explain the evolution of group discrimination and ...
Evolutionary game theory is a formal framework which enables one to model how behaviour in large pop...
We propose a theory of collusive groups in the context of finite non-cooperative games. We first con...
We study a model that melds aspects of game theory and general equilib-rium theory, in a context of ...
We study a setting in which individual players choose their partners as well as a mode of behavior i...
We study behavior and equilibrium selection in experimental network games. We varytwo important fact...
The division of resources between a group of people may cause con- flicts: Individuals with varying ...
We study endogenous group formation in tournaments employing experimental three-player contests. We ...
Two experiments compared the Centipede game played either by 2 individuals or by 2 (3-person) groups...
In minority games, players in a group must decide at each round which of two available options to ch...
I study equilibrium behavior in games for which players have some preference for appearing to be wel...