We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games. The first model is that individuals learn only about an opponent when they play her/him repeatedly, but do not update from their experience with that opponent when they move on to play the same game with other opponents. We label this the non-sequential model. The second model is that individuals use Bayesian updating to learn about population parameters from each of their opponents, as well as learning about the idiosyncrasies of that particular opponent. We call that the sequential model. We sequentially sample observations on the behavior of experimental subjects in the so called 'centipede game'. This game has the property of allowing f...
This article presents three empirical studies on the effectiveness of serious games for learning and...
The aim of my Ph.D. thesis is to advance understanding of human choice behavior in repeated strategi...
This paper presents a new, probabilistic model of learning in games. The model is set in the usual r...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
This paper introduces an equilibrium framework based on sequential sampling in which players face st...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Experimental games typically involve subjects playing the same game a number of times. In the absenc...
Experimental games typically involve subjects playing the same game a number of times. In the absenc...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Standard models of observational learning in settings of sequential choice have two key features. Th...
In this article we evaluate the statistical evidence that a population of students learn about the s...
AbstractThis paper examines the stochastic processes generated by sequential games that involve repe...
This article presents three empirical studies on the effectiveness of serious games for learning and...
The aim of my Ph.D. thesis is to advance understanding of human choice behavior in repeated strategi...
This paper presents a new, probabilistic model of learning in games. The model is set in the usual r...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
This paper introduces an equilibrium framework based on sequential sampling in which players face st...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Experimental games typically involve subjects playing the same game a number of times. In the absenc...
Experimental games typically involve subjects playing the same game a number of times. In the absenc...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Standard models of observational learning in settings of sequential choice have two key features. Th...
In this article we evaluate the statistical evidence that a population of students learn about the s...
AbstractThis paper examines the stochastic processes generated by sequential games that involve repe...
This article presents three empirical studies on the effectiveness of serious games for learning and...
The aim of my Ph.D. thesis is to advance understanding of human choice behavior in repeated strategi...
This paper presents a new, probabilistic model of learning in games. The model is set in the usual r...