In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surface-based deformable model that can interactively emulate the dynamics of both low-and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, our dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline,...
Geometric skinning techniques, such as smooth blending or dualquaternions, are very popular in the i...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
Embedding geometric textures in a shell space around an arbitrary surface has been a popular way to ...
In this paper we present an approach to enrich skeleton-driven animations with physically-based seco...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...
Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
We present a novel skinned skeletal animation system based on spline-aligned deformations for provid...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
This thesis describes the results of our research into realistic skin and model deformation methods ...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
Geometric skinning techniques, such as smooth blending or dualquaternions, are very popular in the i...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
Embedding geometric textures in a shell space around an arbitrary surface has been a popular way to ...
In this paper we present an approach to enrich skeleton-driven animations with physically-based seco...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...
Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
We present a novel skinned skeletal animation system based on spline-aligned deformations for provid...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
This thesis describes the results of our research into realistic skin and model deformation methods ...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
Geometric skinning techniques, such as smooth blending or dualquaternions, are very popular in the i...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
Embedding geometric textures in a shell space around an arbitrary surface has been a popular way to ...