We study the structure of Nash equilibria in 2-player repeated games played with finite automata, when complexity considerations matter. We argue that the traditional number-of-states measure of complexity of an automaton neglects some essential features such as informational requirements at a state. We propose a criterion of complexity to remedy this; our criterion takes into account both the size (number of states) and transitional structure of a machine. We prove that the resulting Nash equilibria of the machine game are now trivial: the machines recommend actions every period that are invariably stage-game Nash equilibria
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium in multi-...
This paper considers the “negotiation game ” (Busch and Wen [4]) which combines the features of two-...
International audienceWe define a finite-horizon repeated network formation game with consent and st...
We study the structure of Nash equilibria in 2-player repeated games played with finite automata, wh...
This paper studies a two-player machine (finite automaton) game in which an extensive game with perf...
We study two-person repeated games in which a player with a restricted set of strategies plays again...
The paper examines the asymptotic behavior of the set of equilibrium payoffs in a repeated game when...
Finite complexity strategies suffice for approximating all subgame perfect equ ilibrium payoffs of r...
We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing st...
In an earlier paper, we showed that a new complexity measure on strategies, response complexity, imp...
This paper considers the “negotiation game ” (Busch and Wen [4]) which com-bines the features of two...
This paper considers the �negotiation game� (Busch and Wen [4]) which combines the features of two-p...
International audienceThe following problem is examined: given a game and the opponents' finite auto...
This paper is a note on how Information Theory and Codification Theory are helpful in the computatio...
In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibriu...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium in multi-...
This paper considers the “negotiation game ” (Busch and Wen [4]) which combines the features of two-...
International audienceWe define a finite-horizon repeated network formation game with consent and st...
We study the structure of Nash equilibria in 2-player repeated games played with finite automata, wh...
This paper studies a two-player machine (finite automaton) game in which an extensive game with perf...
We study two-person repeated games in which a player with a restricted set of strategies plays again...
The paper examines the asymptotic behavior of the set of equilibrium payoffs in a repeated game when...
Finite complexity strategies suffice for approximating all subgame perfect equ ilibrium payoffs of r...
We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing st...
In an earlier paper, we showed that a new complexity measure on strategies, response complexity, imp...
This paper considers the “negotiation game ” (Busch and Wen [4]) which com-bines the features of two...
This paper considers the �negotiation game� (Busch and Wen [4]) which combines the features of two-p...
International audienceThe following problem is examined: given a game and the opponents' finite auto...
This paper is a note on how Information Theory and Codification Theory are helpful in the computatio...
In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibriu...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium in multi-...
This paper considers the “negotiation game ” (Busch and Wen [4]) which combines the features of two-...
International audienceWe define a finite-horizon repeated network formation game with consent and st...