Experimental games typically involve subjects playing the same game a number of times. In the absence of perfect rationality by all players, the subjects may use the behavior of their opponents in early rounds to learn about the extent of irrationality in the population they face. This makes the problem of finding the Bayes-Nash equilibrium of the experimental game much more complicated than finding the game-theoretic solution to the ideal game without irrationality. We propose and implement a computationally intensive algorithm for finding the equilibria of complicated games with irrationality via the minimization of an appropriate multi-variate function. We propose two hypotheses about how agents learn when playing experimental games. The...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
Experimental games typically involve subjects playing the same game a number of times. In the absenc...
This paper provides a genera1 framework to analyze rational learning in strategic situations where t...
Although there exist learning processes for which the empirical distribution of play comes close to ...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
The authors examine learning in all experiments they could locate involving one hundred periods or m...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
Although there exist rules that converge to Nash equilibrium for special classes of games (like fict...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
Experimental games typically involve subjects playing the same game a number of times. In the absenc...
This paper provides a genera1 framework to analyze rational learning in strategic situations where t...
Although there exist learning processes for which the empirical distribution of play comes close to ...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
The authors examine learning in all experiments they could locate involving one hundred periods or m...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
Although there exist rules that converge to Nash equilibrium for special classes of games (like fict...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
We apply a sequential Bayesian sampling procedure to study two models of learning in repeated games....
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...