We present a novel approach to interactive visualization and exploration of large unstructured tetrahedral meshes. These massive 3D meshes are used in mission-critical CFD and structural mechanics simulations, and typically sample multiple field values on several millions of unstructured grid points. Our method relies on the pre-processing of the tetrahedral mesh to partition it into non-convex boundaries and internal fragments that are subsequently encoded into compressed multi-resolution data representations. These compact hierarchical data structures are then adaptively rendered and probed in real-time on a commodity PC. Our point-based rendering algorithm, which is inspired by QSplat, employs a simple but highly efficient splatting tech...
Visualization of large volumetric datasets has always been an important problem. Due to the high com...
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenome...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...
We present a novel approach to interactive visualization and exploration of large unstructured tetra...
Figure 1: Screen shots from interactive visualization of an unstructured 275Mb mesh with more than 5...
Computational simulations frequently generate solutions defined over very large tetrahedral volume m...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
In this paper we propose a particle-based volume rendering approach for unstructured, three-dimensio...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Numerical simulations produce huger and huger meshes that can reach dozens of million tetrahedra. Th...
Figure 1. Our novel point-based volume rendering technique is faster than the current state of the a...
A great many modern applications make extensive use of spatialized data both scanned from the physic...
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resoluti...
Visualization of large volumetric datasets has always been an important problem. Due to the high com...
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenome...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...
We present a novel approach to interactive visualization and exploration of large unstructured tetra...
Figure 1: Screen shots from interactive visualization of an unstructured 275Mb mesh with more than 5...
Computational simulations frequently generate solutions defined over very large tetrahedral volume m...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
In this paper we propose a particle-based volume rendering approach for unstructured, three-dimensio...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Numerical simulations produce huger and huger meshes that can reach dozens of million tetrahedra. Th...
Figure 1. Our novel point-based volume rendering technique is faster than the current state of the a...
A great many modern applications make extensive use of spatialized data both scanned from the physic...
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resoluti...
Visualization of large volumetric datasets has always been an important problem. Due to the high com...
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenome...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...