Background and Objective. Advances in technology are providing new forms of human–computer interaction. The current study examined one form of human–computer interaction, augmented reality (AR), whereby subjects train in the real-world workspace with virtual objects projected by the computer. Motor performances were compared with those obtained while subjects used a traditional human–computer interaction, that is, a personal computer (PC) with a mouse. Methods. Patients used goal-directed arm movements to play AR and PC versions of the Fruit Ninja video game. The 2 versions required the same arm movements to control the game but had different cognitive demands. With AR, the game was projected onto the desktop, where subjects viewed the game...
Abstract Introduction: The recovery of stroke patients is long and boring due to the repetitive nat...
Background Stroke results in significant disability, which can be reduced by physical rehabilitation...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
Background and Objective. Advances in technology are providing new forms of human–computer interacti...
Movement impairment after stroke typically requires intensive treatments for several weeks after the...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Stroke is the third leading cause of death in Singapore, stroke patients are usually reported to ha...
In Australia, about 88% of stroke survivors live at home with disabilities affecting their daily lif...
Introducing computer games to the rehabilitation market led to development of numerous Virtual Reali...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
Neuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices, in additio...
Background: Neuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices...
Abstract Introduction: The recovery of stroke patients is long and boring due to the repetitive nat...
Background Stroke results in significant disability, which can be reduced by physical rehabilitation...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...
Background and Objective. Advances in technology are providing new forms of human–computer interacti...
Movement impairment after stroke typically requires intensive treatments for several weeks after the...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Stroke is the third leading cause of death in Singapore, stroke patients are usually reported to ha...
In Australia, about 88% of stroke survivors live at home with disabilities affecting their daily lif...
Introducing computer games to the rehabilitation market led to development of numerous Virtual Reali...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
Neuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices, in additio...
Background: Neuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices...
Abstract Introduction: The recovery of stroke patients is long and boring due to the repetitive nat...
Background Stroke results in significant disability, which can be reduced by physical rehabilitation...
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promis...