Virtual Reality (VR) software and hardware are becoming increasingly stable as are the production values for VR content. This progress makes it essential to research the impacts of language learning in VR to provide directions and guidelines for the field of educational technology. This research examines the efficacy of media effects and memory retention in language learning through computer assistance with an increased focus on VR. This paper evaluates the effectiveness of using VR as a method for the second language (L2) learning. It is assumed that VR uses latent acquisition when used for learning L2, increasing memory retention by producing spatial presence and a stro...
We investigated the impact of an increased level of immersion on the effectiveness of the method of ...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
This master's thesis investigates the design and development of an application in the medium of Virt...
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language l...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
Virtual Reality (VR) being used as a helpful tool in language education is widely supported by the c...
Human memory is context-dependent, meaning that our internal and external environments becomes bound...
This research aimed to explore the potential of using VR as a tool within language learning. This re...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Vi...
Although virtual reality (VR) represents a promising tool for psychological research, much remains u...
The evaluative studies of hypermedia effects on second language acquisition have been mostly applied...
Theories of embodied cognition describe language processing and representation as inherently connect...
Augmented and virtual realities (together “extended reality”) offer language learners the opportunit...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
We investigated the impact of an increased level of immersion on the effectiveness of the method of ...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
This master's thesis investigates the design and development of an application in the medium of Virt...
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language l...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
Virtual Reality (VR) being used as a helpful tool in language education is widely supported by the c...
Human memory is context-dependent, meaning that our internal and external environments becomes bound...
This research aimed to explore the potential of using VR as a tool within language learning. This re...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Vi...
Although virtual reality (VR) represents a promising tool for psychological research, much remains u...
The evaluative studies of hypermedia effects on second language acquisition have been mostly applied...
Theories of embodied cognition describe language processing and representation as inherently connect...
Augmented and virtual realities (together “extended reality”) offer language learners the opportunit...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
We investigated the impact of an increased level of immersion on the effectiveness of the method of ...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
This master's thesis investigates the design and development of an application in the medium of Virt...