This activity provides students with in-depth experience working as part of an innovative virtual team, which will enable them to better understand the relative advantages and disadvantages of various approaches to creative collaboration in different contexts. Participants are divided into groups, which must then solve an assigned problem using a specified communication technology and creative process from the literature. The instructor will introduce a variety of obstacles to communication using each technology, which may inhibit students’ creative processes. Following the activity, the class will discuss these challenges, participants’ responses, and the range of experiences with different collaborative processes and technologies
This paper explores processes and outcomes from virtual teamwork in a university course in Human-Com...
Collaborative work can be conducted either in a classroom environment or in a computer-supported env...
The purpose of this paper is to explore group creative processes in a virtual environment to better ...
n/aAs virtual teams become more common in the workplace, a growing body of research has examined the...
This study examined how global learning teams utilized technology in a virtual collaboration to solv...
[[abstract]]The Purpose of this study was to discuss processes and results of virtual teams creativi...
As communication technology capabilities have improved and the globalization of the workforce has re...
Virtual collaboration has become an essential part of how work gets done in organizations today and ...
Virtually immersive environments incorporate the use of various computer modelling and simulation te...
Virtual collaboration is an essential skill in today’s organizations, but where and how do people le...
Virtual teams are a relatively new phenomenon. A number of studies have focused on the description o...
Purpose – This paper aims to address the long-standing problem of suboptimal student team experience...
Virtual Team Teaching (VTT) is a form of collaborative teaching and learning at the college level th...
Information and communication technologies have changed the way how people live, learn and conduct t...
In 2005 an existing undergraduate course in project management was converted from face-to-face mode ...
This paper explores processes and outcomes from virtual teamwork in a university course in Human-Com...
Collaborative work can be conducted either in a classroom environment or in a computer-supported env...
The purpose of this paper is to explore group creative processes in a virtual environment to better ...
n/aAs virtual teams become more common in the workplace, a growing body of research has examined the...
This study examined how global learning teams utilized technology in a virtual collaboration to solv...
[[abstract]]The Purpose of this study was to discuss processes and results of virtual teams creativi...
As communication technology capabilities have improved and the globalization of the workforce has re...
Virtual collaboration has become an essential part of how work gets done in organizations today and ...
Virtually immersive environments incorporate the use of various computer modelling and simulation te...
Virtual collaboration is an essential skill in today’s organizations, but where and how do people le...
Virtual teams are a relatively new phenomenon. A number of studies have focused on the description o...
Purpose – This paper aims to address the long-standing problem of suboptimal student team experience...
Virtual Team Teaching (VTT) is a form of collaborative teaching and learning at the college level th...
Information and communication technologies have changed the way how people live, learn and conduct t...
In 2005 an existing undergraduate course in project management was converted from face-to-face mode ...
This paper explores processes and outcomes from virtual teamwork in a university course in Human-Com...
Collaborative work can be conducted either in a classroom environment or in a computer-supported env...
The purpose of this paper is to explore group creative processes in a virtual environment to better ...