I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language learnings. By using Skype and this VR website in Janus VR, it is possible to create a business to teach second languages, by which students do not need to make an appointment to meet up with teachers, and while students taking a lesson they can see teacher’s avatars. This research is to find the correlation between the sense of immersion and learning second languages. In order to analyze the actual effect of learning second languages in a virtual reality setting, specifically Janus VR, an experiment was conducted to measure the following: change of the trade-off effect by learning vocabulary in virtual reality and the effect of the sense of im...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
Technology has become second nature to today\u27s students. Because of this comfort, adding technolo...
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments ...
Virtual Reality (VR) software and hardware are becoming increasingly stable as are the pro...
JAPAN, 6 October 2023 - Virtual Reality (VR) has evolved rapidly from two-dimensional (2D) text-base...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
Virtual Reality (VR) being used as a helpful tool in language education is widely supported by the c...
Through this paper, I intend to analyse the state of Japanese learning through virtual reality techn...
Virtual Reality has permeated our educational landscape in various forms and has unequivocally creat...
Innovations in the fields of virtual reality (VR) and augmented reality (AR) and the availability an...
This research aimed to explore the potential of using VR as a tool within language learning. This re...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
Technology has become second nature to today\u27s students. Because of this comfort, adding technolo...
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments ...
Virtual Reality (VR) software and hardware are becoming increasingly stable as are the pro...
JAPAN, 6 October 2023 - Virtual Reality (VR) has evolved rapidly from two-dimensional (2D) text-base...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
Virtual Reality (VR) being used as a helpful tool in language education is widely supported by the c...
Through this paper, I intend to analyse the state of Japanese learning through virtual reality techn...
Virtual Reality has permeated our educational landscape in various forms and has unequivocally creat...
Innovations in the fields of virtual reality (VR) and augmented reality (AR) and the availability an...
This research aimed to explore the potential of using VR as a tool within language learning. This re...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
Technology has become second nature to today\u27s students. Because of this comfort, adding technolo...
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments ...