This thesis examines the evolution of gaming criticism (specifically ludology and narratology) and games as a medium of expression through the use of case studies. These case studies look at some of the core aspects of four major titles (The Last of Us, Horizon Zero Dawn, various BioWare games and Journey) and survey how these games work to effectively employ a narrative while maintaining an immersive, intuitive system for the player to interact with. Through these titles, the thesis suggests that in order to gain a full scope of a game’s intentions, studies should analyze more than the base story or gameplay, but rather the correlations between them as well as the ways that the visuals and audio aspects interact and enhance the narrative. ...
People learn and make decisions by selectively gathering, processing and communicating information –...
Within a given conversation, children appear to think of labels as mutually exclusive. For instance,...
The main goal of the present PhD project was to investigate the neural commonalities and differences...
This thesis proposes a model for analysing the process by which video games make players complicit i...
Nonviolent collective action emerged during the last century as a potent tool for democratizationand...
Games User Research (GUR) is an area of evaluative player research and human-computer interaction (H...
When it comes to questions concerning the nature of Reality, Philosophers and Theologians have the a...
Engaging and involving our students while learning English as a foreign language is a topic of great...
The aim of this Final Degree Project is to develop a video game technical demo to study, compare an...
Treball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat,...
The field of generative third language acquisition has seen considerable activity in the last decade...
Includes abstract.Includes bibliographical references.In this research project, the small sample of ...
ASL/English interpreters (ASLEI) are exploring their influence and how they impact the communities t...
This study centres on interdisciplinary notions of 'place’ (and its structures), the attachment to...
Increasing the power of retrieval cues typically enhances recall and recognition. Is this driven by ...
People learn and make decisions by selectively gathering, processing and communicating information –...
Within a given conversation, children appear to think of labels as mutually exclusive. For instance,...
The main goal of the present PhD project was to investigate the neural commonalities and differences...
This thesis proposes a model for analysing the process by which video games make players complicit i...
Nonviolent collective action emerged during the last century as a potent tool for democratizationand...
Games User Research (GUR) is an area of evaluative player research and human-computer interaction (H...
When it comes to questions concerning the nature of Reality, Philosophers and Theologians have the a...
Engaging and involving our students while learning English as a foreign language is a topic of great...
The aim of this Final Degree Project is to develop a video game technical demo to study, compare an...
Treball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat,...
The field of generative third language acquisition has seen considerable activity in the last decade...
Includes abstract.Includes bibliographical references.In this research project, the small sample of ...
ASL/English interpreters (ASLEI) are exploring their influence and how they impact the communities t...
This study centres on interdisciplinary notions of 'place’ (and its structures), the attachment to...
Increasing the power of retrieval cues typically enhances recall and recognition. Is this driven by ...
People learn and make decisions by selectively gathering, processing and communicating information –...
Within a given conversation, children appear to think of labels as mutually exclusive. For instance,...
The main goal of the present PhD project was to investigate the neural commonalities and differences...