This research is an investigation of the images and perceptions of four selected gaming destinations - Las Vegas, Atlantic City, Chicagoland (IL, IN), and Connecticut - in order to uncover their perceived strengths and weaknesses. The evaluation of each destination will be done through evaluating cognitive perceptions, affective perceptions, overall image, and behavioral intentions through a combination of quantitative and qualitative questions. The study was able to determine that there are significant differences between the perceptions of each of the four destinations. The strengths and weaknesses of each of the gaming markets can be identified to aid marketers in formulating a more effective marketing campaign and positioning strategy, ...
The purpose of this study was to use product life cycle (PLC) theory to analyze the growth of gaming...
The process of watching a movie is a common way to be entertained in this day and age. There are mul...
This study used a marketing-research paradigm to explore gamblers' attraction to EGMs based on diffe...
This study examined preferences among visual characteristics of selected Strip resort hotels and cas...
Due to the character of the original source materials and the nature of batch digitization, quality ...
This research is an exploratory study based upon a casino player database, which seeks to examine ca...
The proliferation of gaming is unprecedented. As many states look to gaming as a source of revenue ...
The purpose of this exploratory study was to identify any association between the type of game landb...
The main purpose of this study is to assess the state of the casino industry within the respective m...
The purpose of this thesis was to examine the reasons why guests select and return to Las Vegas hote...
Problem gambling behaviors among the adult population in the city of Las Vegas, Nevada are analyzed ...
This thesis examines whether residential property values are affected by proximity to gaming establi...
The family market in Las Vegas is controversial. However, it already exists. It represents 8 percent...
In reference to the gaming industry, investors and analysts examine many different variables that af...
A structural model is proposed and empirically examined that investigates the influence of an online...
The purpose of this study was to use product life cycle (PLC) theory to analyze the growth of gaming...
The process of watching a movie is a common way to be entertained in this day and age. There are mul...
This study used a marketing-research paradigm to explore gamblers' attraction to EGMs based on diffe...
This study examined preferences among visual characteristics of selected Strip resort hotels and cas...
Due to the character of the original source materials and the nature of batch digitization, quality ...
This research is an exploratory study based upon a casino player database, which seeks to examine ca...
The proliferation of gaming is unprecedented. As many states look to gaming as a source of revenue ...
The purpose of this exploratory study was to identify any association between the type of game landb...
The main purpose of this study is to assess the state of the casino industry within the respective m...
The purpose of this thesis was to examine the reasons why guests select and return to Las Vegas hote...
Problem gambling behaviors among the adult population in the city of Las Vegas, Nevada are analyzed ...
This thesis examines whether residential property values are affected by proximity to gaming establi...
The family market in Las Vegas is controversial. However, it already exists. It represents 8 percent...
In reference to the gaming industry, investors and analysts examine many different variables that af...
A structural model is proposed and empirically examined that investigates the influence of an online...
The purpose of this study was to use product life cycle (PLC) theory to analyze the growth of gaming...
The process of watching a movie is a common way to be entertained in this day and age. There are mul...
This study used a marketing-research paradigm to explore gamblers' attraction to EGMs based on diffe...