Via four case studies we explore the extent to which digitization is transforming how people access and engage with the arts. The first case study is the online auction house eBay. We focus on a unique system whereby millions of users rate each other\u27s integrity and reputations in a digital venue via a transparent system open to all users and visitors alike. The second case study examines the Screen Actors Guild strike against the advertising industry, which drew attention to the potential for and limitation of the replacement of human actors by digitized replicas. Third, we focus on e-books in the context of the prediction that most books, music and film entertainment will eventually be distributed electronically to the average househol...
How did digital media happen ? Through a unique approach to digital documents, and detailed intricat...
To determine whether sharing music over peer-to-peer networks such as Napster should be considered c...
In digital culture, we recognize new delivery options for media (audio, films, games, texts) – not o...
The Internet is often characterized as a "disruptive technology," as recently argued by the music in...
textabstractThe advent of digitization has had a profound impact on the art market and its instituti...
When the MP3 compression algorithm was invented more than a decade ago, it is unlikely that its inve...
The Napster case has created a frenzy of controversy and confusion. The Peer to Peer technology dev...
The past two decades have witnessed breathtaking increases in computing power, as well as equally im...
The creative industries are increasingly understood to contribute significantly to national Income a...
The changing role of digital technology is reflected in the increasing use of e-commerce. Due to the...
Copyright initially developed in response to the printing press and gradually evolved to encompass o...
Since the mid-1990s, cultural organizations have increasingly digitized their physical collections a...
To determine whether the public sharing of music over networks like Napster should be considered cop...
First Diamond Multimedia, then MP3.com, now Napster. The recording industry, in a flurry to protect ...
The first half of this Article charts the evolving but eminently ascertainable social norms of the u...
How did digital media happen ? Through a unique approach to digital documents, and detailed intricat...
To determine whether sharing music over peer-to-peer networks such as Napster should be considered c...
In digital culture, we recognize new delivery options for media (audio, films, games, texts) – not o...
The Internet is often characterized as a "disruptive technology," as recently argued by the music in...
textabstractThe advent of digitization has had a profound impact on the art market and its instituti...
When the MP3 compression algorithm was invented more than a decade ago, it is unlikely that its inve...
The Napster case has created a frenzy of controversy and confusion. The Peer to Peer technology dev...
The past two decades have witnessed breathtaking increases in computing power, as well as equally im...
The creative industries are increasingly understood to contribute significantly to national Income a...
The changing role of digital technology is reflected in the increasing use of e-commerce. Due to the...
Copyright initially developed in response to the printing press and gradually evolved to encompass o...
Since the mid-1990s, cultural organizations have increasingly digitized their physical collections a...
To determine whether the public sharing of music over networks like Napster should be considered cop...
First Diamond Multimedia, then MP3.com, now Napster. The recording industry, in a flurry to protect ...
The first half of this Article charts the evolving but eminently ascertainable social norms of the u...
How did digital media happen ? Through a unique approach to digital documents, and detailed intricat...
To determine whether sharing music over peer-to-peer networks such as Napster should be considered c...
In digital culture, we recognize new delivery options for media (audio, films, games, texts) – not o...