This study examined the problem-solving behavior of four students from an urban, middle school as they used computer simulation software to solve probability tasks, by generating and interpreting computer data and representations to make decisions about fairness and adequacy of sample size. The questions that guided the study were: (1) How are data generated by the students from computer simulations interpreted with respect to (a) fairness and (b) significance of sample size? (2) What decisions about fairness and adequacy of sample size do students make on the basis of evidence that they collect? and (3) How are student ideas influenced, if at all, by their computer-generated representations and others? The students were video-taped during ...
Statistical literacy is regarded as essential for good citizenship, employment, and practical day-t...
The purpose of this research was threefold: (1) to investigate the effectiveness of computer softwar...
The purpose of this qualitative research project was to discover how computers are implemented in a ...
Abstract. We report how two sixth-grade students used software tools to formulate and evaluate infer...
This study examines two weeklong implementations of technology-enhanced mathematics units. Pre and p...
The purpose of this paper is to deepen our understanding of how group discussion of middle-school ag...
In this paper we report on the Probability Inquiry Environment (PIE), which facilitates the developm...
This study diagnosed probability awareness and induced greater understanding through combining socia...
OUR purpose in this article is to describe how one group of students came to reason about data while...
This paper reports the findings of a qualitative study undertaken by the authors to investigate what...
This paper describes a collaborative classroom-based research project at two American universities. ...
Exploring probability concepts using a mini games environment: ideas for primary and secondary class...
This dissertation explored the effects of two different interventions on the learning of statistics....
564 p.Thesis (Educat.D.)--University of Illinois at Urbana-Champaign, 1980.For over fifty years, mat...
International audienceMaking modeling, generalization and justification an explicit focus of instruc...
Statistical literacy is regarded as essential for good citizenship, employment, and practical day-t...
The purpose of this research was threefold: (1) to investigate the effectiveness of computer softwar...
The purpose of this qualitative research project was to discover how computers are implemented in a ...
Abstract. We report how two sixth-grade students used software tools to formulate and evaluate infer...
This study examines two weeklong implementations of technology-enhanced mathematics units. Pre and p...
The purpose of this paper is to deepen our understanding of how group discussion of middle-school ag...
In this paper we report on the Probability Inquiry Environment (PIE), which facilitates the developm...
This study diagnosed probability awareness and induced greater understanding through combining socia...
OUR purpose in this article is to describe how one group of students came to reason about data while...
This paper reports the findings of a qualitative study undertaken by the authors to investigate what...
This paper describes a collaborative classroom-based research project at two American universities. ...
Exploring probability concepts using a mini games environment: ideas for primary and secondary class...
This dissertation explored the effects of two different interventions on the learning of statistics....
564 p.Thesis (Educat.D.)--University of Illinois at Urbana-Champaign, 1980.For over fifty years, mat...
International audienceMaking modeling, generalization and justification an explicit focus of instruc...
Statistical literacy is regarded as essential for good citizenship, employment, and practical day-t...
The purpose of this research was threefold: (1) to investigate the effectiveness of computer softwar...
The purpose of this qualitative research project was to discover how computers are implemented in a ...