In recent years, post-secondary educational institutions have begun to place emphasis on the inclusion of technology in the classroom (Anderson; Arndt; Burrill; Converse; Mitchell; Schrum; Zellner). Theatre arts teachers and students have much to gain from the integration of technology into their courses, such as an increase in knowledge retention (Schrum 60), critical thinking, and discussion skills (Czarnecki 16; Brown, Hobbs, and Gordon 8; Arndt 75). Integration of new technologies may also help to attract new students to the theatre arts, thus increasing program growth (M. Anderson 120). However, because theatre is a human art form, theatre instructors may be somewhat resistant to integrating technology into their courses. This has led...
Following the adoption of the virtual world Second Life by tertiary educational institutions worldwi...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
In recent years, post-secondary educational institutions have begun to place emphasis on the inclusi...
This paper explores the design of virtual and physical learning spaces developed for students of dra...
The global use of Information and Communication Technologies (ICTs) has already established new appr...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Over a four-week period students enrolled in a second-year visual theatre course at the University o...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Online social networks and computer based games continue to attract new users in their millions arou...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The use of virtual world platforms is still in its infancy and many educators are wondering how best...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Second Life has become increasingly popular with educators and educational institutions, because of ...
Virtual communities and organizations must have members, and leaders, who are trained and prepared t...
Following the adoption of the virtual world Second Life by tertiary educational institutions worldwi...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
In recent years, post-secondary educational institutions have begun to place emphasis on the inclusi...
This paper explores the design of virtual and physical learning spaces developed for students of dra...
The global use of Information and Communication Technologies (ICTs) has already established new appr...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Over a four-week period students enrolled in a second-year visual theatre course at the University o...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Online social networks and computer based games continue to attract new users in their millions arou...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The use of virtual world platforms is still in its infancy and many educators are wondering how best...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Second Life has become increasingly popular with educators and educational institutions, because of ...
Virtual communities and organizations must have members, and leaders, who are trained and prepared t...
Following the adoption of the virtual world Second Life by tertiary educational institutions worldwi...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...