The focus of this thesis is the study and recommendation of optimal techniques for developing immersive virtual environments for generic applications. The overarching objective is to ensure that virtual environments can be created and deployed, rapidly and accurately, using commercial off-the-shelf software. Specific subjective and objective criteria have been employed to determine trade-offs between multiple pathways for designing such environments and specific recommendations are made for the applicability of each. The efficacy of the techniques developed as part of this research work has been demonstrated by applying them to three widely differing areas - visualizing arbitrary 2D surface data, synthesis of particle aggregate models from ...
Research showed that immersive technologies can significantly improve the design process. However, i...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
Immersion into Virtual Reality is a perception of being physically present in a non-physical world. ...
The focus of this thesis is the study and recommendation of optimal techniques for developing immers...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
Developing applications for Virtual Reality(VR) systems is difficult because of the special- ized ha...
Intelligent sensors have begun to play a key part in the monitoring and maintenance of complex infra...
Virtual Reality (VR) is a way for humans to use computers in visualizing, manipulating and interacti...
In this paper, we describe the development and operating principles of an immersive virtual reality ...
A dissertation submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, ...
The field of Virtual Reality (VR) is diverse, ranging in scope from research into fundamental enabli...
Vision research has progressed from simple experimental setups, to the immersive capabilities of vir...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
153 p.The thesis contributes in three Virtual Reality areas: ¿ Visual perception: a calibration algo...
Virtual reality and virtualization are currently used to design complex systems and demonstrate that...
Research showed that immersive technologies can significantly improve the design process. However, i...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
Immersion into Virtual Reality is a perception of being physically present in a non-physical world. ...
The focus of this thesis is the study and recommendation of optimal techniques for developing immers...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
Developing applications for Virtual Reality(VR) systems is difficult because of the special- ized ha...
Intelligent sensors have begun to play a key part in the monitoring and maintenance of complex infra...
Virtual Reality (VR) is a way for humans to use computers in visualizing, manipulating and interacti...
In this paper, we describe the development and operating principles of an immersive virtual reality ...
A dissertation submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, ...
The field of Virtual Reality (VR) is diverse, ranging in scope from research into fundamental enabli...
Vision research has progressed from simple experimental setups, to the immersive capabilities of vir...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
153 p.The thesis contributes in three Virtual Reality areas: ¿ Visual perception: a calibration algo...
Virtual reality and virtualization are currently used to design complex systems and demonstrate that...
Research showed that immersive technologies can significantly improve the design process. However, i...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
Immersion into Virtual Reality is a perception of being physically present in a non-physical world. ...