Colleges and universities are constantly creating new opportunities and expanding existing ones for students so that they may fully utilize their undergraduate education experience. However, these opportunities are often lost on college students because they are not communicated effectively. For example, most schools just list these opportunities at orientation sessions, soon to be forgotten in a wave of academic preparation, dorm decorating, and last-minute tasks. One promising approach consists of a mobile application (app) that reminds students to take advantage of opportunities, such as visiting the Career Center to find internships and exploring the breadth of online courses. Although this method has potential, such an app would need t...
Mobile devices have certainly become an integral part of our daily lives, and it is highly likely th...
A breakthrough development in the crossing of education and technology has long been a subject of he...
This study investigated whether the use of a gamified mobile learning app influenced students’ acade...
The term gamification describes the addition of game elements to non-game contexts as a means to mot...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
The COVID-19 pandemic has affected the learning system in academic institutions, with the transition...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
In this contribution we present a game-based learning concept which is based on mobile devices. It f...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
This paper explores mobile game development courses conducted during the 2012/2013 academic year at ...
Mobile devices have certainly become an integral part of our daily lives, and it is highly likely th...
A breakthrough development in the crossing of education and technology has long been a subject of he...
This study investigated whether the use of a gamified mobile learning app influenced students’ acade...
The term gamification describes the addition of game elements to non-game contexts as a means to mot...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
The COVID-19 pandemic has affected the learning system in academic institutions, with the transition...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
In this contribution we present a game-based learning concept which is based on mobile devices. It f...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
This paper explores mobile game development courses conducted during the 2012/2013 academic year at ...
Mobile devices have certainly become an integral part of our daily lives, and it is highly likely th...
A breakthrough development in the crossing of education and technology has long been a subject of he...
This study investigated whether the use of a gamified mobile learning app influenced students’ acade...