Creating virtual scenarios that simulate a substantial human population with typical and varied behaviors can be an overwhelming task. In addition to modeling the environment and characters, tagging the environment with semantic data, and creating motions for the characters, the simulation engineer also needs to create character profiles for a heterogeneous population and link these character traits to appropriate behaviors to be performed at appropriate times and in appropriate places during the simulation. Due to a potentially large number of individuals, the variety of behaviors they may engage in, and the potential complexity of environments, this is currently beyond the scope of military, crowd research, or entertainment simulations. A...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Simulating realistic, large, dense crowds of autonomous agents is still a challenge for the computer...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...
Creating virtual scenarios that simulate a substantial human population with typical and varied beha...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Massive virtual models are one of the most computer graphics pieces required on the Internet especia...
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge fo...
Crowd simulation methods generally focus on high fidelity 2D trajectories but ignore detailed 3D bod...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
A novel approach to a decentralized autonomous model of agency for general purpose Non-Player Charac...
There are currently a number of animation researchers that focus on simulating virtual crowds, but f...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Modern simulations and games have limited capabilities for simulated characters to interact with eac...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Simulating realistic, large, dense crowds of autonomous agents is still a challenge for the computer...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...
Creating virtual scenarios that simulate a substantial human population with typical and varied beha...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Massive virtual models are one of the most computer graphics pieces required on the Internet especia...
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge fo...
Crowd simulation methods generally focus on high fidelity 2D trajectories but ignore detailed 3D bod...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
A novel approach to a decentralized autonomous model of agency for general purpose Non-Player Charac...
There are currently a number of animation researchers that focus on simulating virtual crowds, but f...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Modern simulations and games have limited capabilities for simulated characters to interact with eac...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Simulating realistic, large, dense crowds of autonomous agents is still a challenge for the computer...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...