With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and relatively low-cost computation, modeling and animating one or more human figures for the purposes of design assessment, human factors, task simulation, and human movement understanding has become feasible outside the animation production house environment. This tutorial will address the state-of-the-art in human figure geometric modeling, figure positioning, figure animation, and task simulation
Research in computer animation and simulation of human task performance requires sophisticated geome...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
The need to visualize and interpret human body movement data from experiments and simulations has le...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
The overall goals for the Center for Human Modeling and Simulation are the investigation of computer...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...
Digital human models in the context of this section are computer-generated representations of human ...
A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriente...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Research in computer animation and simulation of human task performance requires sophisticated geome...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
The need to visualize and interpret human body movement data from experiments and simulations has le...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
The overall goals for the Center for Human Modeling and Simulation are the investigation of computer...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...
Digital human models in the context of this section are computer-generated representations of human ...
A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriente...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Research in computer animation and simulation of human task performance requires sophisticated geome...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
The need to visualize and interpret human body movement data from experiments and simulations has le...