As computers become ubiquitous, they are increasingly used in safety critical environments. Since many safety critical applications are real-time systems, automated analysis technique of real-time properties is desirable. Most widely used automated analysis techniques are based on state space exploration. Automatic analysis techniques based on state space exploration suffer from the state space explosion problem. In particular, a real-time system may have an unbounded number of states due to infinitely many possible time values. This paper presents our approach for generating a finite and efficient representation of the reachable states called a timed reachability graph for a real-time system. In this paper, a real-time system is specified ...
Abstract. Time-Basic Petri nets, is a powerful formalism for model-ing real-time systems where time ...
International audienceWe introduce timed automata and show how they can be used for the specificatio...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
As computers become ubiquitous, they are increasingly used in safety critical environments. Since ma...
As computers become ubiquitous, they are increasingly used in safety critical environments. Since ma...
This papers describes modifications to and the implementation of algorithms previously described in ...
The traditional approach for analyzing correctness of systems is to identify a set of reachable stat...
State explosion is a well-known problem that impedes analysis and testing based on state-space explo...
Transition systems with timing constraints are a well known abstract representation of real time sys...
Timed systems, such as timed automata, are usually analyzed using theiroperational semantics on time...
Timed systems, such as timed automata, are usually analyzed using their operational semantics on tim...
We present in this paper an algorithm making it possible an efficient time analysis of the state spa...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
. Model checking is emerging as a practical tool for automated debugging of complex reactive systems...
AbstractWe propose timed (finite) automata to model the behavior of real-time systems over time. Our...
Abstract. Time-Basic Petri nets, is a powerful formalism for model-ing real-time systems where time ...
International audienceWe introduce timed automata and show how they can be used for the specificatio...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
As computers become ubiquitous, they are increasingly used in safety critical environments. Since ma...
As computers become ubiquitous, they are increasingly used in safety critical environments. Since ma...
This papers describes modifications to and the implementation of algorithms previously described in ...
The traditional approach for analyzing correctness of systems is to identify a set of reachable stat...
State explosion is a well-known problem that impedes analysis and testing based on state-space explo...
Transition systems with timing constraints are a well known abstract representation of real time sys...
Timed systems, such as timed automata, are usually analyzed using theiroperational semantics on time...
Timed systems, such as timed automata, are usually analyzed using their operational semantics on tim...
We present in this paper an algorithm making it possible an efficient time analysis of the state spa...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
. Model checking is emerging as a practical tool for automated debugging of complex reactive systems...
AbstractWe propose timed (finite) automata to model the behavior of real-time systems over time. Our...
Abstract. Time-Basic Petri nets, is a powerful formalism for model-ing real-time systems where time ...
International audienceWe introduce timed automata and show how they can be used for the specificatio...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...