In this paper, we present a method for an animated human agent to construct motion plans to achieve 3D-space postural goals, e.g. a goal of a hand, while avoiding collisions. we us the potential field approach by providing mechanisms to handle the problem of local minimum. Given a conjunctive goal of multiple control points on the body, the potential field approach tries to minimize the objective function typically defined to be a weighted sum of individual goals. The local minimum problem arises as the planner tries to locally minimize the weighted sum of individual goals, even when multiple goals of the control points do not conflict with each other in 3D space. Our approach handles this problem by trying to achieve multiple goals individ...
We present a whole-body motion planning algorithm for human-like robots. The planning problem is dec...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Reaching and grasping an object can be viewed as the solution of a multiple constraint satisfaction ...
In this paper, we present a method for an animated human agent to construct motion plans to achieve ...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
In this paper, we present a local motion planning algorithm for character animation. We focus on mot...
This paper describes work on applying AI planning methods to generate human body motion for the purp...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
In this paper, we present a local motion planning algorithm for character animation. We focus on mot...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
This paper introduces a local motion planning method for robotic systems with manipulating limbs, mo...
We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given th...
In this article we review a model of the movement-planning processes that people use for direct reac...
In this paper, we propose a hybrid postural control approach taking advantage of data-driven and goa...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
We present a whole-body motion planning algorithm for human-like robots. The planning problem is dec...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Reaching and grasping an object can be viewed as the solution of a multiple constraint satisfaction ...
In this paper, we present a method for an animated human agent to construct motion plans to achieve ...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
In this paper, we present a local motion planning algorithm for character animation. We focus on mot...
This paper describes work on applying AI planning methods to generate human body motion for the purp...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
In this paper, we present a local motion planning algorithm for character animation. We focus on mot...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
This paper introduces a local motion planning method for robotic systems with manipulating limbs, mo...
We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given th...
In this article we review a model of the movement-planning processes that people use for direct reac...
In this paper, we propose a hybrid postural control approach taking advantage of data-driven and goa...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
We present a whole-body motion planning algorithm for human-like robots. The planning problem is dec...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Reaching and grasping an object can be viewed as the solution of a multiple constraint satisfaction ...