We propose a method for automatically generating the appropriate attentional (eye gaze or looking) behavior for virtual characters existing or performing tasks in a dynamically changing environment. Such behavior is expected of human-like characters but is usually tedious to animate and often not specified at all as part of the character\u27s explicit actions. In our system, referred to as the AVA (Automated Visual Attending), users enter a list of motor or cognitive actions as input in text format: (walk to the lamp post, monitor the traffic light, reach for the box, etc). The system generates the appropriate motions and automatically generates the corresponding attentional behavior. The resulting gaze behavior is produced not only by cons...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
Our objective is to develop a computational model of multiple influences on eye gaze behavior for an...
International audienceThis paper studies the design and application of a novel visual attention mode...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This research proposes a computational framework for generating visual attending behavior in an embo...
This research proposes a computational framework for generating visual attending behavior in an embo...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Abstract. We present here a system for controlling the eye gaze of a virtual embodied conversational...
This paper describes a simulation of attention behaviour aimed at computer-animated characters. Atte...
This paper presents a gaze behavior model for an interactive virtual character situatedin the real w...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
Our objective is to develop a computational model of multiple influences on eye gaze behavior for an...
International audienceThis paper studies the design and application of a novel visual attention mode...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
This research proposes a computational framework for generating visual attending behavior in an embo...
This research proposes a computational framework for generating visual attending behavior in an embo...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Abstract. We present here a system for controlling the eye gaze of a virtual embodied conversational...
This paper describes a simulation of attention behaviour aimed at computer-animated characters. Atte...
This paper presents a gaze behavior model for an interactive virtual character situatedin the real w...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
Our objective is to develop a computational model of multiple influences on eye gaze behavior for an...
International audienceThis paper studies the design and application of a novel visual attention mode...