This thesis is a supporting paper for three of my 3D animations created and presented for a Master of Fine Arts graduate exhibition. It discusses how the two realms of graphic design and 3D animation helped me to develop my heuristic techniques of creating animations. Using the three animations as examples, I make an attempt to explain how linear and figurative images influence each other in the creative process of creature/character development. I also discuss the various influences and cumulative explorations behind the imageries of animation. A brief discussion about Asian Indian aesthetic concepts and the general methodology of creating 3D animation using Alias|Wavefront Maya is also included
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
What makes good cinematography? There are many examples of cinematogra- phy that stand out in the mi...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
I came to RIT, for a MFA in Computer Animation, with one aim in mind: to learn 3D animation. The mos...
Creating appealing character poses can be time-consuming in an animation production pipeline incorpo...
This project is a study into the art and science of Animation. Specifically, this project focuses ...
In this paper, we have explored the effect of perspective view in educational animations on students...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1991.Includes bibli...
In a fast-paced production studio, procedures and standard operating practices have been created to ...
The following thesis documents the development of a non-traditional rendering technique, that of cla...
My artwork is about the impact of the digital revolution on every aspect of life, such as relationsh...
[[abstract]]The animation is a media packed with various diverting entertainment, popular in all age...
Digital animators will save vast amounts of project time by starting with a completed skeleton and s...
This thesis presents various techniques for recreating and enhancing two-dimensional paintings and i...
The work presented in this thesis aims to explore novel approaches of combining motion capture with ...
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
What makes good cinematography? There are many examples of cinematogra- phy that stand out in the mi...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
I came to RIT, for a MFA in Computer Animation, with one aim in mind: to learn 3D animation. The mos...
Creating appealing character poses can be time-consuming in an animation production pipeline incorpo...
This project is a study into the art and science of Animation. Specifically, this project focuses ...
In this paper, we have explored the effect of perspective view in educational animations on students...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1991.Includes bibli...
In a fast-paced production studio, procedures and standard operating practices have been created to ...
The following thesis documents the development of a non-traditional rendering technique, that of cla...
My artwork is about the impact of the digital revolution on every aspect of life, such as relationsh...
[[abstract]]The animation is a media packed with various diverting entertainment, popular in all age...
Digital animators will save vast amounts of project time by starting with a completed skeleton and s...
This thesis presents various techniques for recreating and enhancing two-dimensional paintings and i...
The work presented in this thesis aims to explore novel approaches of combining motion capture with ...
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
What makes good cinematography? There are many examples of cinematogra- phy that stand out in the mi...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...